What’s Coco Eating Today: Using Fragmented Time to Reduce Stress

In modern society, electronic mobile devices have become an integral part of life and entertainment. From a developmental perspective, the abundance of virtual content has brought significant changes in emotional, cognitive, and social aspects. On this background, the rise of the gaming industry has made 'digital games' a common form of entertainment. As games become a normalized part of daily life, the variety of game types has expanded greatly. This led me to consider: through interaction design and using games as a medium, is it possible to reduce users' stress in a short time and provide positive emotional feedback? Based on this idea, I designed a collection game that can be played during fragmented moments of free time. In this game, the designer needs to balance the length of gameplay with how the game is played, looking for a simple way to interact without losing the fun. The main gameplay focuses on randomness and collecting elements, allowing players to enjoy the game experience. At the same time, visual elements like animations and character interactions help keep the game lively. These visuals attract and entertain users, helping them relax and reduce stress. I believe that the virtual reward system used in digital games can meet some of the users’ emotional needs, leading to positive emotional feedback.

Publication Details

Journal
RIT Scholar Works (Rochester Institute of Technology)
Published
2025-05-01
Primary Topic
Emotion and Mood Recognition
Type
article
Field-Weighted Citation Impact
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article

What’s Coco Eating Today: Using Fragmented Time to Reduce Stress

RIT Scholar Works (Rochester Institute of Technology)
Emotion and Mood Recognition
article

What’s Coco Eating Today: Using Fragmented Time to Reduce Stress

article en

Abstract

In modern society, electronic mobile devices have become an integral part of life and entertainment. From a developmental perspective, the abundance of virtual content has brought significant changes in emotional, cognitive, and social aspects. On this background, the rise of the gaming industry has made 'digital games' a common form of entertainment. As games become a normalized part of daily life, the variety of game types has expanded greatly. This led me to consider: through interaction design and using games as a medium, is it possible to reduce users' stress in a short time and provide positive emotional feedback? Based on this idea, I designed a collection game that can be played during fragmented moments of free time. In this game, the designer needs to balance the length of gameplay with how the game is played, looking for a simple way to interact without losing the fun. The main gameplay focuses on randomness and collecting elements, allowing players to enjoy the game experience. At the same time, visual elements like animations and character interactions help keep the game lively. These visuals attract and entertain users, helping them relax and reduce stress. I believe that the virtual reward system used in digital games can meet some of the users’ emotional needs, leading to positive emotional feedback.

RIT Scholar Works (Rochester Institute of Technology)
Decent work and economic growth
Openalex Percentile: Top 43%
Emotion and Mood Recognition
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What’s Coco Eating Today: Using Fragmented Time to Reduce Stress · RIT Scholar Works (Rochester Institute of Technology) (2025) | TGRS Research Map | TGRS