Los objetos como generadores de crédito ludoficcional en los videojuegos fantásticos: el caso "Alan Wake II"

The uniqueness of video games compared to other media is based on enabling action in virtual spaces in order to generate the video game story. The objects thus become a structural element of the game experience and determine the participatory dynamics characteristic of the medium. In fantasy video games, objects not only have an aesthetic function, but also contribute to giving credit to the fictional world through their mechanics, reinforcing the narrative premise and sustaining the immersive experience. Within the theoretical framework of Game Studies and fictional worlds we will see how in Alan Wake II, a Survival Horror video game focused on the figure of a crazed writer, the objects give credence to a Lovecraftian ludonarrative imaginary with tinges of rural thriller and Folk Horror where writing is presented as an exorcism of our own monsters.

Publication Details

Journal
Dialnet (Universidad de la Rioja)
Published
2025-01-01
Primary Topic
Quantum Chromodynamics and Particle Interactions
Type
article
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article

Los objetos como generadores de crédito ludoficcional en los videojuegos fantásticos: el caso "Alan Wake II"

Dialnet (Universidad de la Rioja)
Quantum Chromodynamics and Particle Interactions
article

Los objetos como generadores de crédito ludoficcional en los videojuegos fantásticos: el caso "Alan Wake II"

article en

Abstract

The uniqueness of video games compared to other media is based on enabling action in virtual spaces in order to generate the video game story. The objects thus become a structural element of the game experience and determine the participatory dynamics characteristic of the medium. In fantasy video games, objects not only have an aesthetic function, but also contribute to giving credit to the fictional world through their mechanics, reinforcing the narrative premise and sustaining the immersive experience. Within the theoretical framework of Game Studies and fictional worlds we will see how in Alan Wake II, a Survival Horror video game focused on the figure of a crazed writer, the objects give credence to a Lovecraftian ludonarrative imaginary with tinges of rural thriller and Folk Horror where writing is presented as an exorcism of our own monsters.

Dialnet (Universidad de la Rioja)
Quality Education
Openalex Percentile: Top 31%
Quantum Chromodynamics and Particle Interactions
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