Is there competition or collaboration between haptic and visual stimuli in virtual reality?

Virtual reality has evolved significantly in recent decades, encompassing the gaming industry significantly. This has driven the development of more authentic experiences using a range of techniques to improve the overall quality of virtual reality video games. Technologies such as haptic vests and gloves have been able to occupy this niche and enhance these experiences with a novel approach. This outlook is the investigation of body manipulation within a virtual setting. This research concentrates on reimagining the phantasmagoria performance art of old and developing a similar experience with modern virtual and haptic technologies, followed by an analysis of the competition and collaboration between visual and haptic stimuli within virtual reality games. The study did not yield conclusive evidence regarding whether the stimuli compete or collaborate. The inconclusive result opened up possibilities for future research to better understand this study's complexities and apply different methods to similar research.

Publication Details

Journal
University Library of Skövde (University of Skövde)
Published
2025-01-01
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Is there competition or collaboration between haptic and visual stimuli in virtual reality?

University Library of Skövde (University of Skövde)
Virtual Reality Applications and Impacts
article

Is there competition or collaboration between haptic and visual stimuli in virtual reality?

article en

Abstract

Virtual reality has evolved significantly in recent decades, encompassing the gaming industry significantly. This has driven the development of more authentic experiences using a range of techniques to improve the overall quality of virtual reality video games. Technologies such as haptic vests and gloves have been able to occupy this niche and enhance these experiences with a novel approach. This outlook is the investigation of body manipulation within a virtual setting. This research concentrates on reimagining the phantasmagoria performance art of old and developing a similar experience with modern virtual and haptic technologies, followed by an analysis of the competition and collaboration between visual and haptic stimuli within virtual reality games. The study did not yield conclusive evidence regarding whether the stimuli compete or collaborate. The inconclusive result opened up possibilities for future research to better understand this study's complexities and apply different methods to similar research.

University Library of Skövde (University of Skövde)
Industry, innovation and infrastructure
Openalex Percentile: Top 45%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.