Improving student wellbeing and learning through serious games and active breaks

In a context where education requires innovative approaches to maintain students’ attention and increase their engagement, active breaks and Serious Games emerge as effective tools to improve well-being and learning. Active breaks, short physical or cognitive intervals, reduce mental fatigue and increase concentration (Pastor-Vicedo et al., 2024; Masini et al., 2023). Serious Games, on the other hand, promote the acquisition of academic and socio-emotional skills through interactive and engaging learning (Papoutsi, Drigas & Skianis, 2022; Mulcahy & Zainuddin, 2021). Recent studies show that both tools improve motivation, reduce learning anxiety and enhance metacognitive skills (Papanastasiou & Drigas, 2017; Flogie et al., 2020). The integration of these tools into teaching can transform the entire educational experience, making it more dynamic and effective. This study explores their impact on teaching, highlighting how to optimize the learning process and student well-being.

Publication Details

Journal
Nova Science Publishers (Nova Science Publishers, Inc.)
Published
2025-01-01
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Improving student wellbeing and learning through serious games and active breaks

Nova Science Publishers (Nova Science Publishers, Inc.)
Educational Games and Gamification
article

Improving student wellbeing and learning through serious games and active breaks

article en

Abstract

In a context where education requires innovative approaches to maintain students’ attention and increase their engagement, active breaks and Serious Games emerge as effective tools to improve well-being and learning. Active breaks, short physical or cognitive intervals, reduce mental fatigue and increase concentration (Pastor-Vicedo et al., 2024; Masini et al., 2023). Serious Games, on the other hand, promote the acquisition of academic and socio-emotional skills through interactive and engaging learning (Papoutsi, Drigas & Skianis, 2022; Mulcahy & Zainuddin, 2021). Recent studies show that both tools improve motivation, reduce learning anxiety and enhance metacognitive skills (Papanastasiou & Drigas, 2017; Flogie et al., 2020). The integration of these tools into teaching can transform the entire educational experience, making it more dynamic and effective. This study explores their impact on teaching, highlighting how to optimize the learning process and student well-being.

Nova Science Publishers (Nova Science Publishers, Inc.)
Quality Education
Openalex Percentile: Top 42%
Educational Games and Gamification
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