Design de Gamificação: uma análise comparativa entre duas plataformas gamificadas
This article presents a comparative analysis between two platforms that use gamification resources in their educational context. The Duolingo platforms and Khan Academy were analyzed, with the aim of relating thegamification elements used by them, as well as seeking a common gamification framework that can generate equal student engagement if replicated in other platforms and solutions. Seventeen game elements (emotions, progression, resource acquisition, evaluation/feedback, chance, challenges, rewards, victories, avatar, boss, collections, achievements, unlockable content, badges/medals, missions, levels, points) were identified in common between the two platforms, which are categorized with: dynamics, mechanics and game components. It was concluded that there is a possibility of outlining a gamification framework with potential for student engagement with these seventeen elements present.
Publication Details
- Journal
- Dialnet (Universidad de la Rioja)
- Published
- 2025-01-01
- Primary Topic
- Astrophysical Phenomena and Observations
- Type
- article
- Field-Weighted Citation Impact
- 0.00