The son becomes

The Son Becomes is an interactive Twine game that explores generational trauma through a time loop of narrative across three generations of inherited pain. Trapped in a recurrence of pain, players will take the roles of different family members of a father, his son, and grandson and navigate through a relentless cycle of choices, mirroring the suffocation that can happen within a family that may be going through generational trauma. Through the interactive dialogue, players confront the recurring patterns, often making them feel powerless as the choices keep repeating, making it seem like there isn’t a light at the end of the tunnel of suffering. The time loop mechanic reinforces the feeling of entrapment, where it feels like there is no end to generational trauma. Through the game’s minimalist, text driven storytelling that mirrors the invisibility of passed down trauma with simple visuals, The Son Becomes tries to challenge the players in the final loop to see if they can break this cycle of pain or if this cycle of pain will continue on forever.

Publication Details

Journal
The Institutional Repository at DePaul University (DePaul University)
Published
2025-03-13
Primary Topic
Magnetic confinement fusion research
Type
article
Field-Weighted Citation Impact
0.00
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article

The son becomes

The Institutional Repository at DePaul University (DePaul University)
Magnetic confinement fusion research
article

The son becomes

article en

Abstract

The Son Becomes is an interactive Twine game that explores generational trauma through a time loop of narrative across three generations of inherited pain. Trapped in a recurrence of pain, players will take the roles of different family members of a father, his son, and grandson and navigate through a relentless cycle of choices, mirroring the suffocation that can happen within a family that may be going through generational trauma. Through the interactive dialogue, players confront the recurring patterns, often making them feel powerless as the choices keep repeating, making it seem like there isn’t a light at the end of the tunnel of suffering. The time loop mechanic reinforces the feeling of entrapment, where it feels like there is no end to generational trauma. Through the game’s minimalist, text driven storytelling that mirrors the invisibility of passed down trauma with simple visuals, The Son Becomes tries to challenge the players in the final loop to see if they can break this cycle of pain or if this cycle of pain will continue on forever.

The Institutional Repository at DePaul University (DePaul University)
Openalex Percentile: Top 45%
Magnetic confinement fusion research
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