Best Practices for Spatial Composition for a Pacing Curve in Combat Design

This thesis explores the best practices for adjusting the level of pacing experienced by players within video games using terminology defined by Mark Davies: threat, tension, tempo, and movement impetus. Using the Dying Light editor, the researcher created a single-player video game level in which pacing was developed following a curve. The goal of creating this level was to demonstrate the success and proper implementation of the best practices identified through research.

Publication Details

Journal
SMU Scholar (Southern Methodist University)
Published
2025-04-01
Primary Topic
Magnetic confinement fusion research
Type
article
Field-Weighted Citation Impact
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article

Best Practices for Spatial Composition for a Pacing Curve in Combat Design

SMU Scholar (Southern Methodist University)
Magnetic confinement fusion research
article

Best Practices for Spatial Composition for a Pacing Curve in Combat Design

article en

Abstract

This thesis explores the best practices for adjusting the level of pacing experienced by players within video games using terminology defined by Mark Davies: threat, tension, tempo, and movement impetus. Using the Dying Light editor, the researcher created a single-player video game level in which pacing was developed following a curve. The goal of creating this level was to demonstrate the success and proper implementation of the best practices identified through research.

SMU Scholar (Southern Methodist University)
Openalex Percentile: Top 57%
Magnetic confinement fusion research
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Best Practices for Spatial Composition for a Pacing Curve in Combat Design · SMU Scholar (Southern Methodist University) (2025) | TGRS Research Map | TGRS