When playing ceases to be fun: Exploring Gamification from the Paradoxical lens and Understanding users’ coping mechanisms in online retailing

Gamification, an approach that enhances motivation and improves user experience by rendering reality more game-like, is complicated, and online retailers appear to face challenges in its effective implementation and use. Applying Paradox theory and employing a qualitative research methodology, this study challenges the dichotomous 'either-or' utilization of game mechanics. It emphasizes 'both-and' thinking by recognizing the paradoxical tensions that users of online gamified platforms encounter and the coping mechanisms they adopt in this regard. First, our research indicates four paradoxical tensions encountered by users of gamified online retail platforms: fulfilment vs creation of needs, customizing game mechanics vs maintaining uniformity, control vs chaos, and voluntary vs mandatory fun. Secondly, the findings enrich our understanding of how users may utilize either resolution or acceptance techniques to overcome these paradoxical tensions. By emphasizing coping strategies, we underscore the central practices that can enable online retailers to balance and reconcile contradictory demands.

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Publication Details

Journal
Journal of the Association for Information Systems
Published
2025-08-15
Primary Topic
Magneto-Optical Properties and Applications
Type
article
Field-Weighted Citation Impact
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article

When playing ceases to be fun: Exploring Gamification from the Paradoxical lens and Understanding users’ coping mechanisms in online retailing

Journal of the Association for Information Systems
Magneto-Optical Properties and Applications
article

When playing ceases to be fun: Exploring Gamification from the Paradoxical lens and Understanding users’ coping mechanisms in online retailing

article en

Abstract

Gamification, an approach that enhances motivation and improves user experience by rendering reality more game-like, is complicated, and online retailers appear to face challenges in its effective implementation and use. Applying Paradox theory and employing a qualitative research methodology, this study challenges the dichotomous 'either-or' utilization of game mechanics. It emphasizes 'both-and' thinking by recognizing the paradoxical tensions that users of online gamified platforms encounter and the coping mechanisms they adopt in this regard. First, our research indicates four paradoxical tensions encountered by users of gamified online retail platforms: fulfilment vs creation of needs, customizing game mechanics vs maintaining uniformity, control vs chaos, and voluntary vs mandatory fun. Secondly, the findings enrich our understanding of how users may utilize either resolution or acceptance techniques to overcome these paradoxical tensions. By emphasizing coping strategies, we underscore the central practices that can enable online retailers to balance and reconcile contradictory demands.

Journal of the Association for Information Systems
Indian Institute of Foreign Trade (IN), Keele University (GB)
Openalex Percentile: Top 52%
Magneto-Optical Properties and Applications
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When playing ceases to be fun: Exploring Gamification from the Paradoxical lens and Understanding users’ coping mechanisms in online retailing · Journal of the Association for Information Systems (2025) | TGRS Research Map | TGRS