Virtual Production in Unreal Engine 5: Tools for the Game and Film Industry

Virtual Production (VP) blends both the game and film industries with the use of Unreal Engine. This thesis explores how Unreal Engine 5 (UE5) bridges the gap between these fields, providing powerful tools for both film projects and immersive experiences. The research examines UE5's capabilities, including real-time rendering, photorealistic environments, and immersive set design, and demonstrates how game and film production workflows intersect. This study focuses on three case studies highlighting how VP tools can be used in district ways: immersive gameplay, film production, and creating engaging video game trailers. Finally, this research explores the advantages of the diverse ways these tools can be used, particularly how both game and film artists can leverage virtual production (VP) and Unreal Engine in their workflows. Case Studies: Underwater Submarine. Underwater Submarine BTS. The Diner. Lofi Realism and Stylized Enviornments.

Publication Details

Journal
Digital Commons - East Tennessee State University (East Tennessee State University)
Published
2024-12-01
Primary Topic
Peptidase Inhibition and Analysis
Type
article
Field-Weighted Citation Impact
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article

Virtual Production in Unreal Engine 5: Tools for the Game and Film Industry

Digital Commons - East Tennessee State University (East Tennessee State University)
Peptidase Inhibition and Analysis
article

Virtual Production in Unreal Engine 5: Tools for the Game and Film Industry

article en

Abstract

Virtual Production (VP) blends both the game and film industries with the use of Unreal Engine. This thesis explores how Unreal Engine 5 (UE5) bridges the gap between these fields, providing powerful tools for both film projects and immersive experiences. The research examines UE5's capabilities, including real-time rendering, photorealistic environments, and immersive set design, and demonstrates how game and film production workflows intersect. This study focuses on three case studies highlighting how VP tools can be used in district ways: immersive gameplay, film production, and creating engaging video game trailers. Finally, this research explores the advantages of the diverse ways these tools can be used, particularly how both game and film artists can leverage virtual production (VP) and Unreal Engine in their workflows. Case Studies: Underwater Submarine. Underwater Submarine BTS. The Diner. Lofi Realism and Stylized Enviornments.

Digital Commons - East Tennessee State University (East Tennessee State University)
Openalex Percentile: Top 44%
Peptidase Inhibition and Analysis
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