Using Object Density to Modulate Tension Responses

This thesis investigates the connection between object density and player tension in video games. Expanding on Canny Yuan’s work, “Using Spatial Composition to Influence Player Tension”, the researcher introduced a quantitative approach to measuring room density and posits that increased navigable space can lower player tension. To test this hypothesis, the researcher developed a custom single-player level, “Veylmoor”, in The Elder Scrolls V: Skyrim. The level is composed of rooms with systematically varied spatial layouts and navigable areas, allowing for controlled analysis of spatial density. The researcher quantified room density using four methodologies implemented through custom C# scripts. The researcher also assessed player tension through heart rate data and a post-playtest survey, enabling a comprehensive evaluation of the proposed methodologies.

Publication Details

Journal
SMU Scholar (Southern Methodist University)
Published
2025-04-01
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
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article

Using Object Density to Modulate Tension Responses

SMU Scholar (Southern Methodist University)
Artificial Intelligence in Games
article

Using Object Density to Modulate Tension Responses

article en

Abstract

This thesis investigates the connection between object density and player tension in video games. Expanding on Canny Yuan’s work, “Using Spatial Composition to Influence Player Tension”, the researcher introduced a quantitative approach to measuring room density and posits that increased navigable space can lower player tension. To test this hypothesis, the researcher developed a custom single-player level, “Veylmoor”, in The Elder Scrolls V: Skyrim. The level is composed of rooms with systematically varied spatial layouts and navigable areas, allowing for controlled analysis of spatial density. The researcher quantified room density using four methodologies implemented through custom C# scripts. The researcher also assessed player tension through heart rate data and a post-playtest survey, enabling a comprehensive evaluation of the proposed methodologies.

SMU Scholar (Southern Methodist University)
Openalex Percentile: Top 72%
Artificial Intelligence in Games
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Using Object Density to Modulate Tension Responses · SMU Scholar (Southern Methodist University) (2025) | TGRS Research Map | TGRS