Recommender System for Online Casino Game Platforms using Databricks

Over the past decade, casino gaming has boomed in Italy, especially for online casinos, where virtual casino games currently dominate the market share within the domain. Given a vast array of online casino games available, recommender systems have become increasingly essential for offering personalized game suggestions to users. The project focuses on the development of a recommeder system for potential clients in the betting industry with the goal of providing tailored game recommendations to enhance users experiences. The recommender system was implemented using the Microsoft Azure Cloud and Databricks platforms. Three popular algorithms—ALS, FM, and DeepFM—were evaluated and compared. The experiments used two data split strategies: Global Temporal Spit and Leave One Last Item Split. The results show that DeepFM outperforms the other two models across most evaluation metrics when using the first split strategy, while all three algorithms demonstrate distinct strengths when applying the second strategy.

Publication Details

Journal
Electronic Theses and Dissertations Repository (University of Pisa)
Published
2025-02-23
Primary Topic
Gambling Behavior and Treatments
Type
article
Field-Weighted Citation Impact
0.00
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article

Recommender System for Online Casino Game Platforms using Databricks

Electronic Theses and Dissertations Repository (University of Pisa)
Gambling Behavior and Treatments
article

Recommender System for Online Casino Game Platforms using Databricks

article en

Abstract

Over the past decade, casino gaming has boomed in Italy, especially for online casinos, where virtual casino games currently dominate the market share within the domain. Given a vast array of online casino games available, recommender systems have become increasingly essential for offering personalized game suggestions to users. The project focuses on the development of a recommeder system for potential clients in the betting industry with the goal of providing tailored game recommendations to enhance users experiences. The recommender system was implemented using the Microsoft Azure Cloud and Databricks platforms. Three popular algorithms—ALS, FM, and DeepFM—were evaluated and compared. The experiments used two data split strategies: Global Temporal Spit and Leave One Last Item Split. The results show that DeepFM outperforms the other two models across most evaluation metrics when using the first split strategy, while all three algorithms demonstrate distinct strengths when applying the second strategy.

Electronic Theses and Dissertations Repository (University of Pisa)
Industry, innovation and infrastructure
Openalex Percentile: Top 38%
Gambling Behavior and Treatments
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