GAMIFICATION-BASED SPEAR PHISHING AWARENESS TRAINING SYSTEM: FOUR NOVEL DESIGN ARTIFACTS

Phishing, particularly spear phishing, poses significant threats by exploiting individual and organizational vulnerabilities through deceptive, targeted messages. Despite considerable progress in phishing awareness training, most existing systems target general phishing, with limited focus on specifically addressing spear phishing. Additionally, they also lack personalized feedback and training on phishing behavior. While gamification shows promise for enhancing user engagement, existing phishing awareness training designs often overlook important gamification elements. Building on existing theories, this study introduces several design considerations and proposes novel design artifacts to implement those considerations, including personalized attacks, structured knowledge training, personalized feedback, and competitiveness-driven design. We will evaluate the system's performance in phishing detection and user engagement in phishing awareness training, ultimately promoting a comprehensive cybersecurity education strategy.

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Publication Details

Journal
Journal of the Association for Information Systems
Published
2025-08-15
Primary Topic
Study of Mite Species
Type
article
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article

GAMIFICATION-BASED SPEAR PHISHING AWARENESS TRAINING SYSTEM: FOUR NOVEL DESIGN ARTIFACTS

Journal of the Association for Information Systems
Study of Mite Species
article

GAMIFICATION-BASED SPEAR PHISHING AWARENESS TRAINING SYSTEM: FOUR NOVEL DESIGN ARTIFACTS

article en

Abstract

Phishing, particularly spear phishing, poses significant threats by exploiting individual and organizational vulnerabilities through deceptive, targeted messages. Despite considerable progress in phishing awareness training, most existing systems target general phishing, with limited focus on specifically addressing spear phishing. Additionally, they also lack personalized feedback and training on phishing behavior. While gamification shows promise for enhancing user engagement, existing phishing awareness training designs often overlook important gamification elements. Building on existing theories, this study introduces several design considerations and proposes novel design artifacts to implement those considerations, including personalized attacks, structured knowledge training, personalized feedback, and competitiveness-driven design. We will evaluate the system's performance in phishing detection and user engagement in phishing awareness training, ultimately promoting a comprehensive cybersecurity education strategy.

Journal of the Association for Information Systems
University of North Carolina at Charlotte (US), Charlotte School of Law (US), King Saud University (SA), Oncology Specialists of Charlotte (US)
Openalex Percentile: Top 40%
Study of Mite Species
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