DESIGNING A MULTIUSER SECURITY EDUCATION, TRAINING, AND AWARENESS (SETA) MODULE USING VIRTUAL REALITY (VR)

With the rise of cyberattacks and incidents, cybersecurity has become a key concern for organizations in different contexts. Since these attacks mostly rely on exploiting human errors, educating employees about cyber threats and training them on coping with this menace is critical for organizations. Despite substantial investments in security education and awareness training (SETA) programs and a wide variety of SETA solutions proposed by practice, previous research shows that existing solutions largely remain ineffective. To solve this issue, researchers have suggested using interactive and hands-on delivery methods, such as educational games and simulations. We propose using Virtual Reality (VR) as a new medium for developing interactive and hands-on SETA modules. In this paper, we report how, by following an Action Design Research approach, we designed a VR-enabled SETA module called SETAinVR. This paper provides preliminary proof of concept for SETAinVR demonstrated through expert interviews and user testing sessions.

Publication Details

Journal
Journal of the Association for Information Systems
Published
2025-06-18
Primary Topic
Information and Cyber Security
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

DESIGNING A MULTIUSER SECURITY EDUCATION, TRAINING, AND AWARENESS (SETA) MODULE USING VIRTUAL REALITY (VR)

Journal of the Association for Information Systems
Information and Cyber Security
article

DESIGNING A MULTIUSER SECURITY EDUCATION, TRAINING, AND AWARENESS (SETA) MODULE USING VIRTUAL REALITY (VR)

article en

Abstract

With the rise of cyberattacks and incidents, cybersecurity has become a key concern for organizations in different contexts. Since these attacks mostly rely on exploiting human errors, educating employees about cyber threats and training them on coping with this menace is critical for organizations. Despite substantial investments in security education and awareness training (SETA) programs and a wide variety of SETA solutions proposed by practice, previous research shows that existing solutions largely remain ineffective. To solve this issue, researchers have suggested using interactive and hands-on delivery methods, such as educational games and simulations. We propose using Virtual Reality (VR) as a new medium for developing interactive and hands-on SETA modules. In this paper, we report how, by following an Action Design Research approach, we designed a VR-enabled SETA module called SETAinVR. This paper provides preliminary proof of concept for SETAinVR demonstrated through expert interviews and user testing sessions.

Journal of the Association for Information Systems
Openalex Percentile: Top 35%
Information and Cyber Security
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

DESIGNING A MULTIUSER SECURITY EDUCATION, TRAINING, AND AWARENESS (SETA) MODULE USING VIRTUAL REALITY (VR) · Journal of the Association for Information Systems (2025) | TGRS Research Map | TGRS