How Misogyny in Gaming Affects Black Women/POC

This research query explores the gaming industry and how its misogynistic issues affect the Black community in its forums. Research has shown that there has been a suppressed issue of prejudice against women of color in many gaming spaces in the last 20 years. Video games, created for healing and interactive spaces for communities seemingly have normalized its harming nature to minority groups. My research will look into aspects of how gender bias and racism mix into the gaming industry and cause distress among its players. I will research how misrepresentation in the character personas in video games lead to stereotypical forms of perception for women of color. Using the methods outlined in the Information Literacy portion of the FFC program, I will be researching this topic using a variety of methods. My research will involve using real life accounts of women players who have dealt with the consequences of false perception in gaming, and scholarly peer reviewed sources of experts in gender and racial bias. I also plan to include portions from books, articles, and studies about harm in gaming communities. I anticipate that the research will prove that there is an underlying issue for women of color in the gaming industry, that is being normalized to avoid conflict. Evidence of this can be shown in low demographic rates of players, hostile gaming forums, and stereotyped characters in video games.

Publication Details

Journal
Chapman University Digital Commons (Chapman University)
Published
2024-12-05
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

How Misogyny in Gaming Affects Black Women/POC

Chapman University Digital Commons (Chapman University)
Digital Games and Media
article

How Misogyny in Gaming Affects Black Women/POC

article en

Abstract

This research query explores the gaming industry and how its misogynistic issues affect the Black community in its forums. Research has shown that there has been a suppressed issue of prejudice against women of color in many gaming spaces in the last 20 years. Video games, created for healing and interactive spaces for communities seemingly have normalized its harming nature to minority groups. My research will look into aspects of how gender bias and racism mix into the gaming industry and cause distress among its players. I will research how misrepresentation in the character personas in video games lead to stereotypical forms of perception for women of color. Using the methods outlined in the Information Literacy portion of the FFC program, I will be researching this topic using a variety of methods. My research will involve using real life accounts of women players who have dealt with the consequences of false perception in gaming, and scholarly peer reviewed sources of experts in gender and racial bias. I also plan to include portions from books, articles, and studies about harm in gaming communities. I anticipate that the research will prove that there is an underlying issue for women of color in the gaming industry, that is being normalized to avoid conflict. Evidence of this can be shown in low demographic rates of players, hostile gaming forums, and stereotyped characters in video games.

Chapman University Digital Commons (Chapman University)
Quality Education
Openalex Percentile: Top 28%
Digital Games and Media
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