The efficacy of quizlet classic live game on vocabulary retention and learning motivation of business English students at the University of Danang - University of Foreign Language studies

This research investigates the efficacy of Quizlet classic live game on learners’ retention of ESP vocabulary and learning motivation in Business English classes at The University of Danang - University of Foreign Language Studies (UD-UFLS). With the utilization of pretests and posttests, the findings reveal that the experimental group (N = 38) recollected specialized vocabulary better than the control group. In addition, in the interview, the experimental students found the Quizlet classic live game engaging and motivating to learn ESP terminologies. Henceforth, the implications of this research are to determine whether Quizlet classic live game can be deployed as an effective ESP vocabulary learning tool and as an empirical instance that contributes to the literature on gamification in language instruction to enhance the learning experience for students.

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2024-09-01
Primary Topic
Computational Physics and Python Applications
Type
article
Field-Weighted Citation Impact
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article

The efficacy of quizlet classic live game on vocabulary retention and learning motivation of business English students at the University of Danang - University of Foreign Language studies

SHILAP Revista de lepidopterología
Computational Physics and Python Applications
article

The efficacy of quizlet classic live game on vocabulary retention and learning motivation of business English students at the University of Danang - University of Foreign Language studies

article en

Abstract

This research investigates the efficacy of Quizlet classic live game on learners’ retention of ESP vocabulary and learning motivation in Business English classes at The University of Danang - University of Foreign Language Studies (UD-UFLS). With the utilization of pretests and posttests, the findings reveal that the experimental group (N = 38) recollected specialized vocabulary better than the control group. In addition, in the interview, the experimental students found the Quizlet classic live game engaging and motivating to learn ESP terminologies. Henceforth, the implications of this research are to determine whether Quizlet classic live game can be deployed as an effective ESP vocabulary learning tool and as an empirical instance that contributes to the literature on gamification in language instruction to enhance the learning experience for students.

SHILAP Revista de lepidopterología
University of Da Nang (VN)
Quality Education
Openalex Percentile: Top 54%
Computational Physics and Python Applications
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