Audiology VR Training Simulation

Problem: Audiology students have limited, variable access to clinical patients for practicing case history taking and patient counseling. Background: Immersive Remote Experiences (IREx) provide repeatable, standardized scenarios that can supplement live patient encounters and ensure uniform skill practice . Methods: We developed four 20-minute VR modules in Unity—two on case history collection and two on patient counseling—deployed on iOS/Android (cardboard viewers) and desktop headsets in The Cube. Modules use 360° video scenarios with decision branches; instructors monitor progress and deliver on-the-spot feedback via a custom dashboard. Learning outcomes are assessed with our Teaching Methods Evaluation Questionnaire (TMEQ), based on Kirkpatrick’s model. Status/Preliminary Results: Module development is complete, and initial pilot with one cohort of students yielded significantly positive TMEQ responses across all four modules. Full evaluation across multiple cohorts is ongoing. Implications: VR-based IREx modules promise to enhance clinical competence and confidence in audiology students, offering a scalable, equity-driven supplement to traditional training.

Publication Details

Journal
Scholarly Commons (University of the Pacific)
Published
2025-04-26
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Audiology VR Training Simulation

Scholarly Commons (University of the Pacific)
Virtual Reality Applications and Impacts
article

Audiology VR Training Simulation

article en

Abstract

Problem: Audiology students have limited, variable access to clinical patients for practicing case history taking and patient counseling. Background: Immersive Remote Experiences (IREx) provide repeatable, standardized scenarios that can supplement live patient encounters and ensure uniform skill practice . Methods: We developed four 20-minute VR modules in Unity—two on case history collection and two on patient counseling—deployed on iOS/Android (cardboard viewers) and desktop headsets in The Cube. Modules use 360° video scenarios with decision branches; instructors monitor progress and deliver on-the-spot feedback via a custom dashboard. Learning outcomes are assessed with our Teaching Methods Evaluation Questionnaire (TMEQ), based on Kirkpatrick’s model. Status/Preliminary Results: Module development is complete, and initial pilot with one cohort of students yielded significantly positive TMEQ responses across all four modules. Full evaluation across multiple cohorts is ongoing. Implications: VR-based IREx modules promise to enhance clinical competence and confidence in audiology students, offering a scalable, equity-driven supplement to traditional training.

Scholarly Commons (University of the Pacific)
Openalex Percentile: Top 46%
Virtual Reality Applications and Impacts
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