Training Artificial Intelligence Agents to Play a Family of Combinatorial Games

This project explores the application of various artificial intelligence techniques in developing strategy for combinatorial games. A family of deterministic 2-player games is played on m-by-n grids, potentially with some cells removed. Players take turns placing pieces on the board until the board is filled, then sequences of pieces are scored based on length. AI agents are trained to play the game using methods including tabular reinforcement learning, evaluation of N-tuples of grid squares, and development of genetic training methods with artificial neural networks. These agents are trained against a variety of non-learning agents, then evaluated against both non-learning agents and one another to assess the quality of decision-making. Additionally, this family of combinatorial games is studied using the theoretical foundations of game theory and strategy.

Publication Details

Journal
Hope College Digital Commons (Hope College)
Published
2025-04-11
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Training Artificial Intelligence Agents to Play a Family of Combinatorial Games

Hope College Digital Commons (Hope College)
Artificial Intelligence in Games
article

Training Artificial Intelligence Agents to Play a Family of Combinatorial Games

article en

Abstract

This project explores the application of various artificial intelligence techniques in developing strategy for combinatorial games. A family of deterministic 2-player games is played on m-by-n grids, potentially with some cells removed. Players take turns placing pieces on the board until the board is filled, then sequences of pieces are scored based on length. AI agents are trained to play the game using methods including tabular reinforcement learning, evaluation of N-tuples of grid squares, and development of genetic training methods with artificial neural networks. These agents are trained against a variety of non-learning agents, then evaluated against both non-learning agents and one another to assess the quality of decision-making. Additionally, this family of combinatorial games is studied using the theoretical foundations of game theory and strategy.

Hope College Digital Commons (Hope College)
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Artificial Intelligence in Games
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Training Artificial Intelligence Agents to Play a Family of Combinatorial Games · Hope College Digital Commons (Hope College) (2025) | TGRS Research Map | TGRS