Proxy Design of Virtual Worlds: Virtual Reality as a Rehabilitation Alternative for Patients with Severe Mental Disorders

In this paper, we explore the design of a virtual reality (VR) application for patients with schizophrenia and bipolar disorder to improve the quality of life of people diagnosed with a severe mental disorder. The purpose was to investigate the feasibility and effectiveness of using VR for rehabilitation purposes and examine usability, and user experience related to using VR. Iterative involvement with proxy end-users in the design underscores the potential of VR for patients with severe mental disorders as long as it is utilized with meticulous attention. From this, seven design guidelines are drawn: (i) focus on modularity in the virtual environment, (ii) reality-based does not mean better, (iii) capitalize on clarity in instructions, (iv) preserve the player's freedom of choice, (v) the importance of customization in the application, (vi) the simplicity in the design and (vii) safeguarding through task-oriented design.

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Publication Details

Journal
Journal of the Association for Information Systems
Published
2025-08-15
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Proxy Design of Virtual Worlds: Virtual Reality as a Rehabilitation Alternative for Patients with Severe Mental Disorders

Journal of the Association for Information Systems
Virtual Reality Applications and Impacts
article

Proxy Design of Virtual Worlds: Virtual Reality as a Rehabilitation Alternative for Patients with Severe Mental Disorders

article en

Abstract

In this paper, we explore the design of a virtual reality (VR) application for patients with schizophrenia and bipolar disorder to improve the quality of life of people diagnosed with a severe mental disorder. The purpose was to investigate the feasibility and effectiveness of using VR for rehabilitation purposes and examine usability, and user experience related to using VR. Iterative involvement with proxy end-users in the design underscores the potential of VR for patients with severe mental disorders as long as it is utilized with meticulous attention. From this, seven design guidelines are drawn: (i) focus on modularity in the virtual environment, (ii) reality-based does not mean better, (iii) capitalize on clarity in instructions, (iv) preserve the player's freedom of choice, (v) the importance of customization in the application, (vi) the simplicity in the design and (vii) safeguarding through task-oriented design.

Journal of the Association for Information Systems
Reykjavík University (IS)
Peace, Justice and strong institutions
Openalex Percentile: Top 46%
Virtual Reality Applications and Impacts
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Proxy Design of Virtual Worlds: Virtual Reality as a Rehabilitation Alternative for Patients with Severe Mental Disorders · Journal of the Association for Information Systems (2025) | TGRS Research Map | TGRS