Motivi za objavljanje spletnih mnenj v trgovinah z aplikacijami med igralci hiperpriložnostnih iger: raziskovanje vloge demografskih dejavnikov

Mobile games and smartphones have become essential components of our everyday lives, with hypercasual games gaining popularity due to their accessibility and low time investment. This study examined hypercasual games' evolving nature, genre characteristics, and the motives driving players to write online reviews on app stores. We explored how demographic factors and preferred game genres influence these motives by using data collected with a web survey. Our findings show that altruism was the strongest motivation, with players primarily driven by a desire to help others. Younger players were more inclined to write reviews because of collectivism or provide balanced feedback, while employed individuals were more motivated by balance. Education emerged as the most influential factor when combining demographic traits with game genres. Players with lower educational attainment in puzzle games displayed stronger collectivist motives, while those with bachelor's degrees in simulation games leaned more toward balance. In action games, players with master's or PhD degrees were primarily motivated by balance, while those with bachelor's degrees showed stronger collectivist motives. These findings align with research emphasizing social engagement and individual values in review-writing behavior.

Publication Details

Journal
Repository of the University of Ljubljana (University of Ljubljana)
Published
2025-05-09
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
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article

Motivi za objavljanje spletnih mnenj v trgovinah z aplikacijami med igralci hiperpriložnostnih iger: raziskovanje vloge demografskih dejavnikov

Repository of the University of Ljubljana (University of Ljubljana)
Impact of Technology on Adolescents
article

Motivi za objavljanje spletnih mnenj v trgovinah z aplikacijami med igralci hiperpriložnostnih iger: raziskovanje vloge demografskih dejavnikov

article en

Abstract

Mobile games and smartphones have become essential components of our everyday lives, with hypercasual games gaining popularity due to their accessibility and low time investment. This study examined hypercasual games' evolving nature, genre characteristics, and the motives driving players to write online reviews on app stores. We explored how demographic factors and preferred game genres influence these motives by using data collected with a web survey. Our findings show that altruism was the strongest motivation, with players primarily driven by a desire to help others. Younger players were more inclined to write reviews because of collectivism or provide balanced feedback, while employed individuals were more motivated by balance. Education emerged as the most influential factor when combining demographic traits with game genres. Players with lower educational attainment in puzzle games displayed stronger collectivist motives, while those with bachelor's degrees in simulation games leaned more toward balance. In action games, players with master's or PhD degrees were primarily motivated by balance, while those with bachelor's degrees showed stronger collectivist motives. These findings align with research emphasizing social engagement and individual values in review-writing behavior.

Repository of the University of Ljubljana (University of Ljubljana)
Openalex Percentile: Top 39%
Impact of Technology on Adolescents
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