GAINS : Syntes av mänsklig gaussisk animation från talinmatning

Generating talking human models from speech input has a long research history, involving advancements in both motion synthesis and audio-visual alignment. Meanwhile, 3D Gaussian Splatting has recently emerged as a powerful rendering technique for modeling complex scenes with high visual fidelity. With more and more research attention, applying 3D Gaussian Splatting to human modeling has now become increasingly feasible in real-time scenarios. This thesis proposes GAINS : an end-to-end method that directly generates animated 3D human models from natural speech input, using 3D Gaussian Splatting as representation method. Unlike traditional multi-stage pipelines that typically rely on third-party tools for video processing, motion capture, or manual annotation, the proposed approach predicts SMPL-based motion directly from speech and synthesizes the corresponding 3D human motions. This significantly reduces system complexity while maintaining high rendering quality and motion fidelity. Through comprehensive evaluations using PSNR, SSIM, and LPIPS metrics against recent methods that rely on rendering frameworks like Pytorch3D,Pyrender,Blender and Nerf, experiments demonstrate that GAINS produces higher-quality animations with superior visual fidelity and greater perceived realism compared to recent multi-stage pipelines User study evaluations with 73 participants also confirm that GAINS human motions scored consistently higher for perceived realism and visual quality compared to conventional multi-stage generation pipelines. This work is among the first to directly generate speech-driven talking human motion using 3D Gaussian point representations, achieving real-time rendering performance.

Publication Details

Journal
KTH Publication Database DiVA (KTH Royal Institute of Technology)
Published
2025-01-01
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

GAINS : Syntes av mänsklig gaussisk animation från talinmatning

KTH Publication Database DiVA (KTH Royal Institute of Technology)
Human Motion and Animation
article

GAINS : Syntes av mänsklig gaussisk animation från talinmatning

article en

Abstract

Generating talking human models from speech input has a long research history, involving advancements in both motion synthesis and audio-visual alignment. Meanwhile, 3D Gaussian Splatting has recently emerged as a powerful rendering technique for modeling complex scenes with high visual fidelity. With more and more research attention, applying 3D Gaussian Splatting to human modeling has now become increasingly feasible in real-time scenarios. This thesis proposes GAINS : an end-to-end method that directly generates animated 3D human models from natural speech input, using 3D Gaussian Splatting as representation method. Unlike traditional multi-stage pipelines that typically rely on third-party tools for video processing, motion capture, or manual annotation, the proposed approach predicts SMPL-based motion directly from speech and synthesizes the corresponding 3D human motions. This significantly reduces system complexity while maintaining high rendering quality and motion fidelity. Through comprehensive evaluations using PSNR, SSIM, and LPIPS metrics against recent methods that rely on rendering frameworks like Pytorch3D,Pyrender,Blender and Nerf, experiments demonstrate that GAINS produces higher-quality animations with superior visual fidelity and greater perceived realism compared to recent multi-stage pipelines User study evaluations with 73 participants also confirm that GAINS human motions scored consistently higher for perceived realism and visual quality compared to conventional multi-stage generation pipelines. This work is among the first to directly generate speech-driven talking human motion using 3D Gaussian point representations, achieving real-time rendering performance.

KTH Publication Database DiVA (KTH Royal Institute of Technology)
Openalex Percentile: Top 45%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

GAINS : Syntes av mänsklig gaussisk animation från talinmatning · KTH Publication Database DiVA (KTH Royal Institute of Technology) (2025) | TGRS Research Map | TGRS