Gamification in mathematics education strategies and effectiveness in the classroom: Gamificación en la enseñanza de matemáticas: estrategias y efectividad en el aula

Gamification has emerged as a vital learning mechanism that uses game mechanics in learning settings with the objective of motivating and engaging learners. The present study evaluates the effect of gamification on mathematics learning compared to conventional teaching. The study employs a quasi-experiment on two groups of secondary school students: an experimental group exposed to gamified interventions and a control group exposed to conventional teaching. The study employs a quasi-experiment with two groups of secondary school students: an experimental group exposed to gamified strategies and a control group exposed to conventional teaching. Pre-tests, post-tests, student motivational surveys, and classroom observation are the data gathering methods. Findings indicate that students in the gamified learning environment demonstrate higher comprehension of concepts, motivation, and participation in mathematics activity. The study investigates the ability of gamification in implementing a fun and interactive learning experience that has the potential to avert mathematics anxiety as well as enhance problem-solving capacity. Yet, challenges such as the implementation complexity and the need for teacher training are also highlighted. The results show that the integration of gamification into mathematics education can lead to positive learning outcomes, provided it is pedagogically grounded.

Publication Details

Journal
Dialnet (Universidad de la Rioja)
Published
2025-01-01
Primary Topic
Educational Games and Gamification
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article
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article

Gamification in mathematics education strategies and effectiveness in the classroom: Gamificación en la enseñanza de matemáticas: estrategias y efectividad en el aula

Dialnet (Universidad de la Rioja)
Educational Games and Gamification
article

Gamification in mathematics education strategies and effectiveness in the classroom: Gamificación en la enseñanza de matemáticas: estrategias y efectividad en el aula

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Abstract

Gamification has emerged as a vital learning mechanism that uses game mechanics in learning settings with the objective of motivating and engaging learners. The present study evaluates the effect of gamification on mathematics learning compared to conventional teaching. The study employs a quasi-experiment on two groups of secondary school students: an experimental group exposed to gamified interventions and a control group exposed to conventional teaching. The study employs a quasi-experiment with two groups of secondary school students: an experimental group exposed to gamified strategies and a control group exposed to conventional teaching. Pre-tests, post-tests, student motivational surveys, and classroom observation are the data gathering methods. Findings indicate that students in the gamified learning environment demonstrate higher comprehension of concepts, motivation, and participation in mathematics activity. The study investigates the ability of gamification in implementing a fun and interactive learning experience that has the potential to avert mathematics anxiety as well as enhance problem-solving capacity. Yet, challenges such as the implementation complexity and the need for teacher training are also highlighted. The results show that the integration of gamification into mathematics education can lead to positive learning outcomes, provided it is pedagogically grounded.

Dialnet (Universidad de la Rioja)
Quality Education
Openalex Percentile: Top 42%
Educational Games and Gamification
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Gamification in mathematics education strategies and effectiveness in the classroom: Gamificación en la enseñanza de matemáticas: estrategias y efectividad en el aula · Dialnet (Universidad de la Rioja) (2025) | TGRS Research Map | TGRS