Gamification in mathematics education strategies and effectiveness in the classroom: Gamificación en la enseñanza de matemáticas: estrategias y efectividad en el aula
Gamification has emerged as a vital learning mechanism that uses game mechanics in learning settings with the objective of motivating and engaging learners. The present study evaluates the effect of gamification on mathematics learning compared to conventional teaching. The study employs a quasi-experiment on two groups of secondary school students: an experimental group exposed to gamified interventions and a control group exposed to conventional teaching. The study employs a quasi-experiment with two groups of secondary school students: an experimental group exposed to gamified strategies and a control group exposed to conventional teaching. Pre-tests, post-tests, student motivational surveys, and classroom observation are the data gathering methods. Findings indicate that students in the gamified learning environment demonstrate higher comprehension of concepts, motivation, and participation in mathematics activity. The study investigates the ability of gamification in implementing a fun and interactive learning experience that has the potential to avert mathematics anxiety as well as enhance problem-solving capacity. Yet, challenges such as the implementation complexity and the need for teacher training are also highlighted. The results show that the integration of gamification into mathematics education can lead to positive learning outcomes, provided it is pedagogically grounded.
Publication Details
- Journal
- Dialnet (Universidad de la Rioja)
- Published
- 2025-01-01
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00