Розробка гри-симулятора студента: від концепції до коду

This paper describes and analyses the phases of development of a Student Simulator game application. The study analyses various game types employed in computer science education. Based on a SWOT analysis, the authors justify using simulators and combined gaming applications. Several basic requirements for a Student Simulator game are identified, such as a 3D interface, multiple game locations, manipulation of object models (computers, operating systems, programming languages), and the registration and rating of players. A matrix of game elements that meets the requirements for the Student Simulator has been created. Following a comparative analysis, Godot, Blender, and Firebase were selected as development tools. The authors describe their experience in developing the Student Simulator game. The design process of this game emphasises the incorporation of game elements with both testing and code-writing tasks involving the manipulation of computer hardware. The paper includes some fragments of the game workspace and application code. Further improvements to the game are indicated.

Publication Details

Journal
Digital Library NAES of Ukraine (National Academy of Educational Sciences of Ukraine)
Published
2025-01-01
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Розробка гри-симулятора студента: від концепції до коду

Digital Library NAES of Ukraine (National Academy of Educational Sciences of Ukraine)
Educational Games and Gamification
article

Розробка гри-симулятора студента: від концепції до коду

article en

Abstract

This paper describes and analyses the phases of development of a Student Simulator game application. The study analyses various game types employed in computer science education. Based on a SWOT analysis, the authors justify using simulators and combined gaming applications. Several basic requirements for a Student Simulator game are identified, such as a 3D interface, multiple game locations, manipulation of object models (computers, operating systems, programming languages), and the registration and rating of players. A matrix of game elements that meets the requirements for the Student Simulator has been created. Following a comparative analysis, Godot, Blender, and Firebase were selected as development tools. The authors describe their experience in developing the Student Simulator game. The design process of this game emphasises the incorporation of game elements with both testing and code-writing tasks involving the manipulation of computer hardware. The paper includes some fragments of the game workspace and application code. Further improvements to the game are indicated.

Digital Library NAES of Ukraine (National Academy of Educational Sciences of Ukraine)
Quality Education
Openalex Percentile: Top 42%
Educational Games and Gamification
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Розробка гри-симулятора студента: від концепції до коду · Digital Library NAES of Ukraine (National Academy of Educational Sciences of Ukraine) (2025) | TGRS Research Map | TGRS