Real-time Rendering Optimization with Gaussian Splatting
Three-dimensional Gaussian Splatting (3D GS) is a state-of-the-art rendering method designed to optimize computational efficiency in three-dimensional scene representation by using learnable Gaussians. Its predecessor, Neral Radiance Fields (NeRF), offers high accuracy but is computationally intensive. 3D GS reduces the required computational power by simplifying NeRF’s fivedimensional coordinate system into Gaussians that represent color and density. This research investigates the 3D GS’s tolerance to optimization by implementing and testing Knowledge Distillation and a custom Loss Function to refine Gaussian weight distributions during rendering. We compare these optimization implementations against baseline tests to evaluate their effect on rendering accuracy and computational efficiency. Our findings contribute to the broader discussion on optimizing three-dimensional rendering techniques and future advancements in machine learning-driven visualization.
Publication Details
- Journal
- DigitalCommons-IMSA (Illinois Mathematics and Science Academy)
- Published
- 2025-04-17
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00