The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis

Gamification is a popular learning technique that can be employed to enhance learner’s interest in their careers by presenting them with realistic scenarios and practical problem-solving experiences. However, the effectiveness of this method has not been fully investigated in the context of cybersecurity learning. This study aims to systematically assess the impact of gamification on cybersecurity learning. Through a multi-study approach, we conducted a four-semester-long experiment to integrate gamification into an undergraduate cybersecurity course, comparing learning outcomes in gamified and traditional labs as well as analyzing learners’ perceptions, motivation, and career interests in gamified cybersecurity lab experiences. In addition, qualitative interviews reveal how students interact with these labs and identify game elements that significantly impact their learning experience. Our findings provide theoretical contributions by expanding the literature on gamification's role in cybersecurity learning and practical strategies for seamlessly incorporating gamification into cybersecurity learning experience.

Publication Details

Journal
Journal of the Association for Information Systems
Published
2025-01-01
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis

Journal of the Association for Information Systems
Educational Games and Gamification
article

The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis

article en

Abstract

Gamification is a popular learning technique that can be employed to enhance learner’s interest in their careers by presenting them with realistic scenarios and practical problem-solving experiences. However, the effectiveness of this method has not been fully investigated in the context of cybersecurity learning. This study aims to systematically assess the impact of gamification on cybersecurity learning. Through a multi-study approach, we conducted a four-semester-long experiment to integrate gamification into an undergraduate cybersecurity course, comparing learning outcomes in gamified and traditional labs as well as analyzing learners’ perceptions, motivation, and career interests in gamified cybersecurity lab experiences. In addition, qualitative interviews reveal how students interact with these labs and identify game elements that significantly impact their learning experience. Our findings provide theoretical contributions by expanding the literature on gamification's role in cybersecurity learning and practical strategies for seamlessly incorporating gamification into cybersecurity learning experience.

Journal of the Association for Information Systems
Openalex Percentile: Top 43%
Educational Games and Gamification
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