Immersive VR-Driven Landscapes: Exploring Climate-Adaptive Ecosystem Design
This paper investigates the Icelandic turf house as a conceptual model for adaptive, climateresponsive design strategies explored through immersive narratives. The research integrates Virtual Reality (VR), point cloud technology, and diverse ecological datasets to establish a speculative framework for understanding and designing symbiotic systems. Leveraging the Terraforming Interface – a computational framework tailored for cross-scalar ecological exploration – this research transforms VR into an interactive medium for engaging with dynamic, multi-layered processes. High-resolution point clouds enriched with microbial, vegetative, and behavioral data allow for real-time exploration of ecological interdependencies within immersive environments. Narrative-driven VR scenarios visualize speculative futures, reimagining architecture as an active participant in ecological networks. By advancing a more-than-human perspective, this approach challenges static design paradigms, emphasizing resilience, cohabitation, and adaptive strategies for addressing climate change. The findings demonstrate the potential of architecture as a living, responsive system that bridges the divide between the built and unbuilt, offering pathways for innovation in sustainable and climate-adaptive design.
Publication Details
- Journal
- Aaltodoc (Aalto University)
- Published
- 2025-01-01
- Primary Topic
- Urban Green Space and Health
- Type
- article
- Field-Weighted Citation Impact
- 0.00