The fear factor : Comparing horror mechanisms in East Asian and Nordic games

This study explores how cultural backgrounds influence the representation of horror in video games, comparing Nordic and East Asian titles. By analyzing six games and eight interviews from relevant cultural backgrounds, the research looks at how narrative, visual, and audio elements are shaped by cultural context. The results show that Nordic horror games often use isolated forest environments, featuring supernatural threats closely tied to nature and emphasizing existential fears and escape. In contrast, East Asian horror games are typically set in inhabited areas, where spiritual threats rooted in unresolved emotional or moral issues drive narratives toward reconciliation, justice, or personal growth. Visually, both styles rely on dark tones, red highlights, and sudden lighting changes to create tension. In terms of sound, Nordic games often use sharp, discomforting noises and nature-based ambiance, while East Asian games make frequent use of eerie laughter. These differences reflect each culture’s values, whether focused on the relationship between humans and nature, or between people, and how folklore from each region interprets death and the spirits.

Publication Details

Journal
University Library of Skövde (University of Skövde)
Published
2025-01-01
Primary Topic
Digital Games and Media
Type
article
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article

The fear factor : Comparing horror mechanisms in East Asian and Nordic games

University Library of Skövde (University of Skövde)
Digital Games and Media
article

The fear factor : Comparing horror mechanisms in East Asian and Nordic games

article en

Abstract

This study explores how cultural backgrounds influence the representation of horror in video games, comparing Nordic and East Asian titles. By analyzing six games and eight interviews from relevant cultural backgrounds, the research looks at how narrative, visual, and audio elements are shaped by cultural context. The results show that Nordic horror games often use isolated forest environments, featuring supernatural threats closely tied to nature and emphasizing existential fears and escape. In contrast, East Asian horror games are typically set in inhabited areas, where spiritual threats rooted in unresolved emotional or moral issues drive narratives toward reconciliation, justice, or personal growth. Visually, both styles rely on dark tones, red highlights, and sudden lighting changes to create tension. In terms of sound, Nordic games often use sharp, discomforting noises and nature-based ambiance, while East Asian games make frequent use of eerie laughter. These differences reflect each culture’s values, whether focused on the relationship between humans and nature, or between people, and how folklore from each region interprets death and the spirits.

University Library of Skövde (University of Skövde)
Openalex Percentile: Top 39%
Digital Games and Media
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The fear factor : Comparing horror mechanisms in East Asian and Nordic games · University Library of Skövde (University of Skövde) (2025) | TGRS Research Map | TGRS