Experiencing Gameworlds : Understanding Zelda and Mario Through the Lenses of Art History and Phenomenology

This thesis examines the immersive experiences of players in video game worlds, focusing on The Legend of Zelda: Breath of the Wild and Super Mario Odyssey. Drawing on art historical concepts such as perception, reception and perspective in academic painting, as well as phenomenological insights into embodied perception and atmospheres, the study explores how visual design, game mechanics and narrative structures cultivate a sense of presence in gameworlds. By analyzing the interplay between the sensory elements of games and the player’s ability to project themselves into these virtual environments, this research provides an understanding of how gameworlds foster engagement.The thesis argues that the immersive quality of a cohesive gameworld is shaped by the player’s engagement in three intertwined modes: Play, Place and Story. These modes correspond to the player’s main activities: following rules, exploring environments, and uncovering storylines embedded in the designed gameworld. Furthermore, the study highlights parallels between traditional perspective drawing and the three-dimensional modeling techniques used to construct gameworlds, illustrating common challenges and solutions for visualization. By considering video games as complex, interactive images, this work places them in a broader historical context of visual storytelling and shows how they extend a tradition of immersive visual narratives.

Publication Details

Journal
Lund University Publications (Lund University)
Published
2025-04-17
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Experiencing Gameworlds : Understanding Zelda and Mario Through the Lenses of Art History and Phenomenology

Lund University Publications (Lund University)
Digital Games and Media
article

Experiencing Gameworlds : Understanding Zelda and Mario Through the Lenses of Art History and Phenomenology

article en

Abstract

This thesis examines the immersive experiences of players in video game worlds, focusing on The Legend of Zelda: Breath of the Wild and Super Mario Odyssey. Drawing on art historical concepts such as perception, reception and perspective in academic painting, as well as phenomenological insights into embodied perception and atmospheres, the study explores how visual design, game mechanics and narrative structures cultivate a sense of presence in gameworlds. By analyzing the interplay between the sensory elements of games and the player’s ability to project themselves into these virtual environments, this research provides an understanding of how gameworlds foster engagement.The thesis argues that the immersive quality of a cohesive gameworld is shaped by the player’s engagement in three intertwined modes: Play, Place and Story. These modes correspond to the player’s main activities: following rules, exploring environments, and uncovering storylines embedded in the designed gameworld. Furthermore, the study highlights parallels between traditional perspective drawing and the three-dimensional modeling techniques used to construct gameworlds, illustrating common challenges and solutions for visualization. By considering video games as complex, interactive images, this work places them in a broader historical context of visual storytelling and shows how they extend a tradition of immersive visual narratives.

Lund University Publications (Lund University)
Openalex Percentile: Top 39%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Experiencing Gameworlds : Understanding Zelda and Mario Through the Lenses of Art History and Phenomenology · Lund University Publications (Lund University) (2025) | TGRS Research Map | TGRS