Escultoras tradicionales y digitales: Pioneras en el diseño y desarrollo de personajes en la Animación

This study aims to explore the evolution of sculpture in the creation of animated characters, highlighting the fundamental role that traditional and digital sculptors have played in the design and development of these characters. Throughout history, sculptors have been key in creating characters that have captured the public’s imagination and influ-enced the animation industry.To achieve this objective, literature, articles, and books on the history of sculptural art, as well as the contributions of traditional and digital sculptors in the animation world, will be reviewed. This will provide a deep understanding of the evolution of sculpture in anima-tion and the influence of sculptors in the industry.Secondly, interviews and consultations will be conducted with sculptors from different fields to gain personal perspectives and experiences about their work in animation. These interviews will provide a more detailed view of the artistic creation and the techniques used. Additionally, examples of animated characters created by sculptors will be analyzed to highlight their contribution to the creation of memorable characters and their impact on the animation industry.

Publication Details

Journal
Dialnet (Universidad de la Rioja)
Published
2025-01-01
Primary Topic
Media, Gender, and Advertising
Type
article
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article

Escultoras tradicionales y digitales: Pioneras en el diseño y desarrollo de personajes en la Animación

Dialnet (Universidad de la Rioja)
Media, Gender, and Advertising
article

Escultoras tradicionales y digitales: Pioneras en el diseño y desarrollo de personajes en la Animación

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Abstract

This study aims to explore the evolution of sculpture in the creation of animated characters, highlighting the fundamental role that traditional and digital sculptors have played in the design and development of these characters. Throughout history, sculptors have been key in creating characters that have captured the public’s imagination and influ-enced the animation industry.To achieve this objective, literature, articles, and books on the history of sculptural art, as well as the contributions of traditional and digital sculptors in the animation world, will be reviewed. This will provide a deep understanding of the evolution of sculpture in anima-tion and the influence of sculptors in the industry.Secondly, interviews and consultations will be conducted with sculptors from different fields to gain personal perspectives and experiences about their work in animation. These interviews will provide a more detailed view of the artistic creation and the techniques used. Additionally, examples of animated characters created by sculptors will be analyzed to highlight their contribution to the creation of memorable characters and their impact on the animation industry.

Dialnet (Universidad de la Rioja)
Openalex Percentile: Top 40%
Media, Gender, and Advertising
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Escultoras tradicionales y digitales: Pioneras en el diseño y desarrollo de personajes en la Animación · Dialnet (Universidad de la Rioja) (2025) | TGRS Research Map | TGRS