DİJİTAL OYUN BAĞIMLILIĞI VE YAŞAM DOYUMU ARASINDAKİ İLİŞKİNİN İNCELENMESİ: DİJİTAL OYUNLAR OYUNCULARA DUYGUSAL DOYUM SAĞLAR

With the development of technology and the ease of access to technological devices, it is seen that a large audience, mostly young people and young adults, are intensely interested in digital games. Digital games can be played through various technological devices such as personal computers, game consoles or cell phones. It is known that digital games, which are a popular means of entertainment for a wide audience in the world and our country, have caused some problems in the lives of some individuals, especially in recent years. This study aims to understand the underlying causes of digital game addiction, which is often examined within the framework of technological addictions, and to examine the relationship between digital game addiction and life satisfaction, which stands out as a concept that concerns many disciplines with its psychosocial dimensions. The study sample consists of 248 university students aged 18-35 who play digital games for 28 hours or more per week. The participants have been playing at least one digital game for the last 6 months and own at least one personal computer or game console. The research is quantitative research, and the relational survey method was preferred as a method. In the study, the digital game addiction scale for university students consisted of 3 different sub-dimensions, and the adult life satisfaction scale was used. Both scales are Likert-type scales. At the end of the study, there was no direct relationship between digital game addiction and life satisfaction. However, it was observed that there was a significant relationship between the sub-dimensions. In the study, it was concluded that playing digital games increased the life satisfaction of the participants.

Institutions

Publication Details

Journal
DergiPark (Istanbul University)
Published
2024-12-17
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

DİJİTAL OYUN BAĞIMLILIĞI VE YAŞAM DOYUMU ARASINDAKİ İLİŞKİNİN İNCELENMESİ: DİJİTAL OYUNLAR OYUNCULARA DUYGUSAL DOYUM SAĞLAR

DergiPark (Istanbul University)
Impact of Technology on Adolescents
article

DİJİTAL OYUN BAĞIMLILIĞI VE YAŞAM DOYUMU ARASINDAKİ İLİŞKİNİN İNCELENMESİ: DİJİTAL OYUNLAR OYUNCULARA DUYGUSAL DOYUM SAĞLAR

article en

Abstract

With the development of technology and the ease of access to technological devices, it is seen that a large audience, mostly young people and young adults, are intensely interested in digital games. Digital games can be played through various technological devices such as personal computers, game consoles or cell phones. It is known that digital games, which are a popular means of entertainment for a wide audience in the world and our country, have caused some problems in the lives of some individuals, especially in recent years. This study aims to understand the underlying causes of digital game addiction, which is often examined within the framework of technological addictions, and to examine the relationship between digital game addiction and life satisfaction, which stands out as a concept that concerns many disciplines with its psychosocial dimensions. The study sample consists of 248 university students aged 18-35 who play digital games for 28 hours or more per week. The participants have been playing at least one digital game for the last 6 months and own at least one personal computer or game console. The research is quantitative research, and the relational survey method was preferred as a method. In the study, the digital game addiction scale for university students consisted of 3 different sub-dimensions, and the adult life satisfaction scale was used. Both scales are Likert-type scales. At the end of the study, there was no direct relationship between digital game addiction and life satisfaction. However, it was observed that there was a significant relationship between the sub-dimensions. In the study, it was concluded that playing digital games increased the life satisfaction of the participants.

DergiPark (Istanbul University)
Doğuş University (TR), Çağ University (TR)
Openalex Percentile: Top 31%
Impact of Technology on Adolescents
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.