From console to classroom: a study on video games in school-age educare

The purpose of the study is to investigate how video games are used as educational tools in school-age educare (fritidshem), what challenges exist, and how they can be used for educational purposes. I conducted a semi-structured qualitative interview study. The results show that after-school teachers use a variety of methods when using video games as an educational tool. One of the more common methods is through tournaments, where students get to practice, among other things, turn-taking and cooperation. The study concludes that video games as an educational tool are an effective option for increasing students’ motivation, aligning with the curriculum for after-school care. Finally, the biggest challenges were the after-school care teachers' knowledge in video games and excessive screen time for students.

Publication Details

Journal
Digitala vetenskapliga arkivet (Diva) (Karlstad University)
Published
2025-01-01
Primary Topic
Kantian Philosophy and Modern Interpretations
Type
article
Field-Weighted Citation Impact
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article

From console to classroom: a study on video games in school-age educare

Digitala vetenskapliga arkivet (Diva) (Karlstad University)
Kantian Philosophy and Modern Interpretations
article

From console to classroom: a study on video games in school-age educare

article en

Abstract

The purpose of the study is to investigate how video games are used as educational tools in school-age educare (fritidshem), what challenges exist, and how they can be used for educational purposes. I conducted a semi-structured qualitative interview study. The results show that after-school teachers use a variety of methods when using video games as an educational tool. One of the more common methods is through tournaments, where students get to practice, among other things, turn-taking and cooperation. The study concludes that video games as an educational tool are an effective option for increasing students’ motivation, aligning with the curriculum for after-school care. Finally, the biggest challenges were the after-school care teachers' knowledge in video games and excessive screen time for students.

Digitala vetenskapliga arkivet (Diva) (Karlstad University)
Quality Education
Openalex Percentile: Top 48%
Kantian Philosophy and Modern Interpretations
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From console to classroom: a study on video games in school-age educare · Digitala vetenskapliga arkivet (Diva) (Karlstad University) (2025) | TGRS Research Map | TGRS