Can Video Games Play a Role in Supporting Students' Wellbeing and Development?

This presentation examines the potential role of video games in supporting student wellbeing and skills development in higher education. Drawing on two key studies - research conducted during the COVID-19 pandemic identifying seven mechanisms through which gaming impacts wellbeing, and earlier work on games' relationship to graduate attributes - we explore how games might be integrated into educational practice. We present evidence for gaming's positive effects on stress reduction, social connection, and skills development, while offering practical recommendations for implementation. We challenge traditional scepticism towards video games in education by presenting evidence-based frameworks for leveraging games as wellbeing support tools.

Publication Details

Journal
ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam)
Published
2025-05-14
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Can Video Games Play a Role in Supporting Students' Wellbeing and Development?

ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam)
Educational Games and Gamification
article

Can Video Games Play a Role in Supporting Students' Wellbeing and Development?

article en

Abstract

This presentation examines the potential role of video games in supporting student wellbeing and skills development in higher education. Drawing on two key studies - research conducted during the COVID-19 pandemic identifying seven mechanisms through which gaming impacts wellbeing, and earlier work on games' relationship to graduate attributes - we explore how games might be integrated into educational practice. We present evidence for gaming's positive effects on stress reduction, social connection, and skills development, while offering practical recommendations for implementation. We challenge traditional scepticism towards video games in education by presenting evidence-based frameworks for leveraging games as wellbeing support tools.

ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam)
Quality Education
Openalex Percentile: Top 43%
Educational Games and Gamification
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Can Video Games Play a Role in Supporting Students' Wellbeing and Development? · ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam) (2025) | TGRS Research Map | TGRS