Virtual Control: A Comparison of Methods for Hand-Tracking Implementation
This thesis examines the design philosophy of modern virtual reality applications that utilize hand-tracking as a primary form of user input. The analysis presented hopes to provide ideas for future implementations of this technology so that more immersive experiences are developed. This analysis starts with the discussion of a modern example of successful hand-tracking implementation, then comparing that implementation to a recent senior design project. This comparison is primarily based on each experience’s ability to create interactivity and immediacy. Interactivity is the degree to which the user can quickly and reliably make changes to their virtual environment, while immediacy is the level at which the experience feels natural and realistic (Hameed). The thesis concludes by discussing how this senior design project and hand-tracking technology can be advanced going forward.
Publication Details
- Journal
- Insecta mundi
- Published
- 2024-12-01
- Primary Topic
- Protist diversity and phylogeny
- Type
- article
- Field-Weighted Citation Impact
- 0.00