The Good Behaviour Game: A universal classwide intervention

As the practice of inclusive education is becoming more prominent, the range of diverse needs and abilities within the mainstream classroom is expanding. Consequently, teachers are expected to be able to change their pedagogical practices and implement a number of individualised interventions. This can be extremely difficult, especially when attempting to teach the class as a whole. Alternatively, teachers may be able to manage behavior within the classroom or facilitate positive change by modifying contingencies at the classwide level. A universal classroom management intervention called The Good Behavior Game (GBG) was specifically designed for this purpose and has since been coined an evidence-based intervention. The objective of the current narrative review is to provide an overview of the research literature and discuss the conceptual features of the GBG so that an educator may appreciate how its flexibility may be harnessed to address their specific needs.

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Publication Details

Journal
Ulster University Research Portal (Ulster University)
Published
2024-10-31
Primary Topic
Behavioral and Psychological Studies
Type
article
Field-Weighted Citation Impact
0.00

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article

The Good Behaviour Game: A universal classwide intervention

Ulster University Research Portal (Ulster University)
Behavioral and Psychological Studies
article

The Good Behaviour Game: A universal classwide intervention

article en

Abstract

As the practice of inclusive education is becoming more prominent, the range of diverse needs and abilities within the mainstream classroom is expanding. Consequently, teachers are expected to be able to change their pedagogical practices and implement a number of individualised interventions. This can be extremely difficult, especially when attempting to teach the class as a whole. Alternatively, teachers may be able to manage behavior within the classroom or facilitate positive change by modifying contingencies at the classwide level. A universal classroom management intervention called The Good Behavior Game (GBG) was specifically designed for this purpose and has since been coined an evidence-based intervention. The objective of the current narrative review is to provide an overview of the research literature and discuss the conceptual features of the GBG so that an educator may appreciate how its flexibility may be harnessed to address their specific needs.

Ulster University Research Portal (Ulster University)
Applied Research Associates (NZ)
Department for the Economy
Quality Education
Openalex Percentile: Top 39%
Behavioral and Psychological Studies
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The Good Behaviour Game: A universal classwide intervention · Ulster University Research Portal (Ulster University) (2024) | TGRS Research Map | TGRS