EXTENDED ANIMATION: A practice-led exploration of the artistic, technical and educational applications of VR in Expanded Animation.

My research will focus on the following questions: - How can VR be used to facilitate the production pipeline of animation film and stimulate the creative process? - How can the use of VR in the animation production process create new forms of aesthetics and stylization? - How can the use of VR in the animation production process contribute to the creation of a hybrid form of artistic expression (in animation)? The central idea of these three research questions, which also runs through my work, is the search for how we can open up the limits of the medium of animation film. More specifically, the aesthetics that arise from the dialogue between, on the one hand, the analogue, digital, virtual, thus the artificial, and, on the other, the warm, tangible, textured, thus the organic.

Publication Details

Journal
Lirias (KU Leuven)
Published
2024-09-26
Primary Topic
Artistic and Creative Research
Type
article
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article

EXTENDED ANIMATION: A practice-led exploration of the artistic, technical and educational applications of VR in Expanded Animation.

Lirias (KU Leuven)
Artistic and Creative Research
article

EXTENDED ANIMATION: A practice-led exploration of the artistic, technical and educational applications of VR in Expanded Animation.

article en

Abstract

My research will focus on the following questions: - How can VR be used to facilitate the production pipeline of animation film and stimulate the creative process? - How can the use of VR in the animation production process create new forms of aesthetics and stylization? - How can the use of VR in the animation production process contribute to the creation of a hybrid form of artistic expression (in animation)? The central idea of these three research questions, which also runs through my work, is the search for how we can open up the limits of the medium of animation film. More specifically, the aesthetics that arise from the dialogue between, on the one hand, the analogue, digital, virtual, thus the artificial, and, on the other, the warm, tangible, textured, thus the organic.

Lirias (KU Leuven)
Openalex Percentile: Top 24%
Artistic and Creative Research
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EXTENDED ANIMATION: A practice-led exploration of the artistic, technical and educational applications of VR in Expanded Animation. · Lirias (KU Leuven) (2024) | TGRS Research Map | TGRS