Digital teknologi i kunst og håndverksundervisning : – en lærerrolle i endring

In 2017, Norway’s first Framework for Teachers' Professional Digital Competence (PfDK) was established. The aim was to create a shared understanding of what was expected from teachers in digital environments and to enhance their digital competence. The initial version of the framework introduced four roles that teachers are expected to adopt interchangeably: transmitter, facilitator, participant, and leader. This article presents an a/r/tographic exploration of what these roles entail for art and crafts teachers. The study is based on the premise that certain challenges emerge for teachers in art and crafts that do not arise to the same degree in other subjects. This is attributed to the subject's unique nature as a creative, hands-on, and practical discipline, where digital technology introduces a distinct form of materiality. In the article, I employ the four roles from the initial version of the framework as analytical tools to examine how these roles influenced a project in a first-grade classroom, where digital technology was central. The analysis focuses on how the different roles prompted various dynamics and illuminated specific challenges for the role of the art and crafts teacher in digital environments.

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Publication Details

Journal
Open Access Journals at Oslo Metropolitan University (Oslo Metropolitan University)
Published
2024-12-06
Primary Topic
Art Education and Development
Type
article
Field-Weighted Citation Impact
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article

Digital teknologi i kunst og håndverksundervisning : – en lærerrolle i endring

Open Access Journals at Oslo Metropolitan University (Oslo Metropolitan University)
Art Education and Development
article

Digital teknologi i kunst og håndverksundervisning : – en lærerrolle i endring

article en

Abstract

In 2017, Norway’s first Framework for Teachers' Professional Digital Competence (PfDK) was established. The aim was to create a shared understanding of what was expected from teachers in digital environments and to enhance their digital competence. The initial version of the framework introduced four roles that teachers are expected to adopt interchangeably: transmitter, facilitator, participant, and leader. This article presents an a/r/tographic exploration of what these roles entail for art and crafts teachers. The study is based on the premise that certain challenges emerge for teachers in art and crafts that do not arise to the same degree in other subjects. This is attributed to the subject's unique nature as a creative, hands-on, and practical discipline, where digital technology introduces a distinct form of materiality. In the article, I employ the four roles from the initial version of the framework as analytical tools to examine how these roles influenced a project in a first-grade classroom, where digital technology was central. The analysis focuses on how the different roles prompted various dynamics and illuminated specific challenges for the role of the art and crafts teacher in digital environments.

Open Access Journals at Oslo Metropolitan University (Oslo Metropolitan University)
University of Agder (NO)
Quality Education
Openalex Percentile: Top 25%
Art Education and Development
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