De la batalla a la paz: Análisis del potencial educativo de videojuegos sobre conflictos armados

This research critically examines how video games that deal with armed conflict situations can influence players' perceptions and understanding of armed conflict, and explores the educational potential of gamification to promote empathy and understanding of the complexities of real-world armed conflicts. Through the analysis of the underlying mechanics, dynamics, and constituent elements of 68 video games, this research aims to reveal how these gamification components can be used to grab and keep the attention of gamers in ways that traditional educational approaches may not. The study showed that a significant percentage of the games analyzed featured narratives with multiple perspectives on conflicts, addressing not only war aspects, but also causes, humanitarian, and socio-political repercussions.

Publication Details

Journal
Dialnet (Universidad de la Rioja)
Published
2025-01-01
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

De la batalla a la paz: Análisis del potencial educativo de videojuegos sobre conflictos armados

Dialnet (Universidad de la Rioja)
Educational Games and Gamification
article

De la batalla a la paz: Análisis del potencial educativo de videojuegos sobre conflictos armados

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Abstract

This research critically examines how video games that deal with armed conflict situations can influence players' perceptions and understanding of armed conflict, and explores the educational potential of gamification to promote empathy and understanding of the complexities of real-world armed conflicts. Through the analysis of the underlying mechanics, dynamics, and constituent elements of 68 video games, this research aims to reveal how these gamification components can be used to grab and keep the attention of gamers in ways that traditional educational approaches may not. The study showed that a significant percentage of the games analyzed featured narratives with multiple perspectives on conflicts, addressing not only war aspects, but also causes, humanitarian, and socio-political repercussions.

Dialnet (Universidad de la Rioja)
Quality Education
Openalex Percentile: Top 43%
Educational Games and Gamification
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De la batalla a la paz: Análisis del potencial educativo de videojuegos sobre conflictos armados · Dialnet (Universidad de la Rioja) (2025) | TGRS Research Map | TGRS