Aesthetic sustainability and STEAM education at museums

This article explores how STEAM education (Science, Technology, Engineering, Arts, and Mathematics) conducted in collaboration between upper secondary schools and museums can contribute to museums’ sustainability agendas, with particular attention to the emerging concept of aesthetic sustainability. Drawing on empirical data gathered from qualitative follow-up research conducted within the two-year Danish development project STEAM at Museums (2023-2025), the authors investigate how museums functioned as arenas for interdisciplinary, practice-oriented learning, and how museum educators experienced and developed new pedagogical strategies through this work.

Publication Details

Journal
Research Portal (King's College London)
Published
2025-03-14
Primary Topic
Sustainability in Higher Education
Type
article
Field-Weighted Citation Impact
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article

Aesthetic sustainability and STEAM education at museums

Research Portal (King's College London)
Sustainability in Higher Education
article

Aesthetic sustainability and STEAM education at museums

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Abstract

This article explores how STEAM education (Science, Technology, Engineering, Arts, and Mathematics) conducted in collaboration between upper secondary schools and museums can contribute to museums’ sustainability agendas, with particular attention to the emerging concept of aesthetic sustainability. Drawing on empirical data gathered from qualitative follow-up research conducted within the two-year Danish development project STEAM at Museums (2023-2025), the authors investigate how museums functioned as arenas for interdisciplinary, practice-oriented learning, and how museum educators experienced and developed new pedagogical strategies through this work.

Research Portal (King's College London)
Quality Education
Openalex Percentile: Top 38%
Sustainability in Higher Education
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Aesthetic sustainability and STEAM education at museums · Research Portal (King's College London) (2025) | TGRS Research Map | TGRS