Presenting Rewards With Effective Pacing To Heighten Engagement
This thesis (1) builds a theory of rewards as a pacing device by synthesizing principles of games and theatre and (2) posits that linear regression can model engagement. The paper aims to establish a preliminary empirical basis for both by gathering data from an original video game. It covers the theory’s application to the game and other essential considerations in the design process.
Publication Details
- Journal
- SMU Scholar (Southern Methodist University)
- Published
- 2025-04-01
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00