AN EXPERIMENT ON CONSUMERS’ PERCEIVED FAIRNESS OF GAMIFIED INCENTIVES TOWARD ONESELF AND OTHERS

With the growing use of gamification and gamblification in e-commerce platforms, marketing techniques have been designed to engage consumers through interactive and game-like experiences offering rewards and discounts. However, such as gamified ways of acquiring benefits raise concerns among consumers about fairness. This study investigates how consumers perceive the fairness of different kinds of gamified discount scheme designs. We collected data (N=735) in six conditions in a 3×2 between subject design: social dynamic (1: singleplayer, multiplayer (2: collaboration, 3: competition)) × agency (1: agency 2: no-agency). Results show that singleplayer design fostered higher perceived fairness compared to multiplayer conditions, and collaboration respectively compared to competitive design. Although no main effects were observed for agency on fairness, there was a positive interaction effect between agency and competition on fairness. This finding also highlights the importance of considering perceptions of others’ discounts and demonstrates that collaboration fosters stronger fairness perceptions than competition.

Publication Details

Journal
Journal of the Association for Information Systems
Published
2025-06-18
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

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article

AN EXPERIMENT ON CONSUMERS’ PERCEIVED FAIRNESS OF GAMIFIED INCENTIVES TOWARD ONESELF AND OTHERS

Journal of the Association for Information Systems
Educational Games and Gamification
article

AN EXPERIMENT ON CONSUMERS’ PERCEIVED FAIRNESS OF GAMIFIED INCENTIVES TOWARD ONESELF AND OTHERS

article en

Abstract

With the growing use of gamification and gamblification in e-commerce platforms, marketing techniques have been designed to engage consumers through interactive and game-like experiences offering rewards and discounts. However, such as gamified ways of acquiring benefits raise concerns among consumers about fairness. This study investigates how consumers perceive the fairness of different kinds of gamified discount scheme designs. We collected data (N=735) in six conditions in a 3×2 between subject design: social dynamic (1: singleplayer, multiplayer (2: collaboration, 3: competition)) × agency (1: agency 2: no-agency). Results show that singleplayer design fostered higher perceived fairness compared to multiplayer conditions, and collaboration respectively compared to competitive design. Although no main effects were observed for agency on fairness, there was a positive interaction effect between agency and competition on fairness. This finding also highlights the importance of considering perceptions of others’ discounts and demonstrates that collaboration fosters stronger fairness perceptions than competition.

Journal of the Association for Information Systems
Foundation for Economic Education, Liikesivistysrahasto, Opetushallitus
Openalex Percentile: Top 43%
Educational Games and Gamification
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AN EXPERIMENT ON CONSUMERS’ PERCEIVED FAIRNESS OF GAMIFIED INCENTIVES TOWARD ONESELF AND OTHERS · Journal of the Association for Information Systems (2025) | TGRS Research Map | TGRS