Exploring IT Identity Loss - A Netnographic Case Study of the Battlefield: Bad Company 2 Shutdown

Although information technology (IT) is becoming an increasingly important part of individuals’ lives, we know little about how permanent IT shutdowns affect users. Similarly, whereas previous research has investigated the significant impact of IT, e.g., video games, on users’ identities, the effects of shutting down an identity-related IT are unclear. To these ends, we employ a netnographic approach to conduct an interpretive case study of the recent shutdown of Battlefield: Bad Company 2 to examine its effects on players’ identities. Based on our empirical findings, we introduce the novel concept of IT Identity Loss to capture various forms of identity loss that can result from the removal of identity-forming IT. Additionally, we discuss possible reactions to IT Identity Loss. Thereby, our research contributes to the literature on identity and IT, and IT shutdowns, specifically of video games. Finally, we outline implications for players and publishers, and plans for further investigations.

Publication Details

Journal
Journal of the Association for Information Systems
Published
2024-12-15
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring IT Identity Loss - A Netnographic Case Study of the Battlefield: Bad Company 2 Shutdown

Journal of the Association for Information Systems
Digital Games and Media
article

Exploring IT Identity Loss - A Netnographic Case Study of the Battlefield: Bad Company 2 Shutdown

article en

Abstract

Although information technology (IT) is becoming an increasingly important part of individuals’ lives, we know little about how permanent IT shutdowns affect users. Similarly, whereas previous research has investigated the significant impact of IT, e.g., video games, on users’ identities, the effects of shutting down an identity-related IT are unclear. To these ends, we employ a netnographic approach to conduct an interpretive case study of the recent shutdown of Battlefield: Bad Company 2 to examine its effects on players’ identities. Based on our empirical findings, we introduce the novel concept of IT Identity Loss to capture various forms of identity loss that can result from the removal of identity-forming IT. Additionally, we discuss possible reactions to IT Identity Loss. Thereby, our research contributes to the literature on identity and IT, and IT shutdowns, specifically of video games. Finally, we outline implications for players and publishers, and plans for further investigations.

Journal of the Association for Information Systems
Openalex Percentile: Top 32%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.