Effects of Consuming Short-Form Videos on Young Adults’ Fine Motor Skills

The composition of short-form video (SFV) consumption can affect cognitive abilities, including motor skills. This study addresses a potential concern due to the lack of data. By presenting two experimental designs, the study explores the impact of SFV consumption on the motor skills of young adults. The first experiment employs a between-subjects design, where 60 participants are randomly assigned to two groups, with one group exposed to 30 minutes of SFV content. The second experiment adopts a cross-sectional design based on self-reported historical SFV consumption, where motor skill is compared between groups with low (< 3 hours/day) and high (≥3 hours/day) SFV consumption. Typing performance is used as an indicator of motor skill for the first experiment and finger tapping test is used in the second. The results will compare pre- and post-intervention performance. The findings would enhance practical understanding and illustrate the relationship between social media and motor skills. Key words: Short-form video, motor skills, cognitive function, social media, young adults

Publication Details

Journal
Scholarly Commons (Embry–Riddle Aeronautical University)
Published
2025-06-08
Primary Topic
Children's Physical and Motor Development
Type
article
Field-Weighted Citation Impact
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article

Effects of Consuming Short-Form Videos on Young Adults’ Fine Motor Skills

Scholarly Commons (Embry–Riddle Aeronautical University)
Children's Physical and Motor Development
article

Effects of Consuming Short-Form Videos on Young Adults’ Fine Motor Skills

article en

Abstract

The composition of short-form video (SFV) consumption can affect cognitive abilities, including motor skills. This study addresses a potential concern due to the lack of data. By presenting two experimental designs, the study explores the impact of SFV consumption on the motor skills of young adults. The first experiment employs a between-subjects design, where 60 participants are randomly assigned to two groups, with one group exposed to 30 minutes of SFV content. The second experiment adopts a cross-sectional design based on self-reported historical SFV consumption, where motor skill is compared between groups with low (< 3 hours/day) and high (≥3 hours/day) SFV consumption. Typing performance is used as an indicator of motor skill for the first experiment and finger tapping test is used in the second. The results will compare pre- and post-intervention performance. The findings would enhance practical understanding and illustrate the relationship between social media and motor skills. Key words: Short-form video, motor skills, cognitive function, social media, young adults

Scholarly Commons (Embry–Riddle Aeronautical University)
Quality Education
Openalex Percentile: Top 43%
Children's Physical and Motor Development
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