Effects of Role Perceptions on Effective Use of Gamification

Since the early 2000s, gamified systems have seen widespread adoption across academia and industry. While prior research has identified key constructs such as antecedents and consequences, particularly in gamified training and learning contexts (John et al., 2024; Leung et al., 2023), limited attention has been given to how job demands and resources influence learners’ effective use of such systems. Based on the Job Demands–Resources (JD-R) theory (Demerouti et al., 2001), which posits that diverse job stressors can be categorized as either job demands or job resources across various settings, this paper examines factors that influence effective use in gamified learning environments. We identify role importance and role autonomy as job resources that facilitate goal attainment, mitigate the effects of demands, and promote personal growth and engagement, whereas role ambiguity and role conflict are considered job demands that require sustained cognitive or emotional effort and, if unmanaged, may induce stress that undermines effective system use (Bakker & Demerouti, 2007). By investigating these factors, this study offers insight into how balancing demands and resources can enhance learning outcomes in gamified settings. To test our research model, we will conduct a laboratory study with graduate students enrolled in an online ERP overview course at a U.S. public university, using the Maple Syrup game from the ERPsim series (Léger, 2006), which simulates role-based operations within a fictional distribution company. This study is expected to advance the gamification literature by highlighting how resource and demand-based role perceptions drive the effective use of gamified systems.

Institutions

Publication Details

Journal
Journal of the Association for Information Systems
Published
2025-08-16
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Effects of Role Perceptions on Effective Use of Gamification

Journal of the Association for Information Systems
Educational Games and Gamification
article

Effects of Role Perceptions on Effective Use of Gamification

article en

Abstract

Since the early 2000s, gamified systems have seen widespread adoption across academia and industry. While prior research has identified key constructs such as antecedents and consequences, particularly in gamified training and learning contexts (John et al., 2024; Leung et al., 2023), limited attention has been given to how job demands and resources influence learners’ effective use of such systems. Based on the Job Demands–Resources (JD-R) theory (Demerouti et al., 2001), which posits that diverse job stressors can be categorized as either job demands or job resources across various settings, this paper examines factors that influence effective use in gamified learning environments. We identify role importance and role autonomy as job resources that facilitate goal attainment, mitigate the effects of demands, and promote personal growth and engagement, whereas role ambiguity and role conflict are considered job demands that require sustained cognitive or emotional effort and, if unmanaged, may induce stress that undermines effective system use (Bakker & Demerouti, 2007). By investigating these factors, this study offers insight into how balancing demands and resources can enhance learning outcomes in gamified settings. To test our research model, we will conduct a laboratory study with graduate students enrolled in an online ERP overview course at a U.S. public university, using the Maple Syrup game from the ERPsim series (Léger, 2006), which simulates role-based operations within a fictional distribution company. This study is expected to advance the gamification literature by highlighting how resource and demand-based role perceptions drive the effective use of gamified systems.

Journal of the Association for Information Systems
Kent State University (US)
Decent work and economic growth
Openalex Percentile: Top 43%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.