BUSINESS DECKED A game for designers to understand business

Business Decked is a card-based educational game created to bridge the gap between design education and business understanding. Aimed at designers, the game addresses a common problem in the creative industry: a lack of accessible, engaging tools for learning core business concepts relevant to real-world practice. Designers often enter the workforce with strong creative skills but limited knowledge of how business decisions impact design processes, teamwork, and outcomes. This project creates a resource that simplifies complex business ideas without compromising depth or application. Rather than building a digital platform, this project explored alternate mediums for engagement, eventually leading to the creation of an interactive, strategy-based card game. The game blends design thinking with business fundamentals, offering users a playful yet insightful way to develop strategic problem-solving skills through collaborative gameplay. The goal was to develop thematic game cards across business departments, role-based challenges, and gameplay guided by real-world business scenarios. It demonstrates how non-digital, tactile learning tools can be powerful educational interventions for creatives navigating the professional world.

Publication Details

Journal
RIT Scholar Works (Rochester Institute of Technology)
Published
2025-04-15
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

BUSINESS DECKED A game for designers to understand business

RIT Scholar Works (Rochester Institute of Technology)
Educational Games and Gamification
article

BUSINESS DECKED A game for designers to understand business

article en

Abstract

Business Decked is a card-based educational game created to bridge the gap between design education and business understanding. Aimed at designers, the game addresses a common problem in the creative industry: a lack of accessible, engaging tools for learning core business concepts relevant to real-world practice. Designers often enter the workforce with strong creative skills but limited knowledge of how business decisions impact design processes, teamwork, and outcomes. This project creates a resource that simplifies complex business ideas without compromising depth or application. Rather than building a digital platform, this project explored alternate mediums for engagement, eventually leading to the creation of an interactive, strategy-based card game. The game blends design thinking with business fundamentals, offering users a playful yet insightful way to develop strategic problem-solving skills through collaborative gameplay. The goal was to develop thematic game cards across business departments, role-based challenges, and gameplay guided by real-world business scenarios. It demonstrates how non-digital, tactile learning tools can be powerful educational interventions for creatives navigating the professional world.

RIT Scholar Works (Rochester Institute of Technology)
Openalex Percentile: Top 43%
Educational Games and Gamification
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