Uncertainty-Triggered Responses in Game-Themed Live Streaming

Live streaming channels are new business models enabled by information technologies. Game-themed live streaming channels provide players information by demonstrating how to engage in various gameplay strategies, thus reducing player-perceived uncertainty during gameplay. We argue that game-themed live streaming channels also provide unexpected, predesigned activities or gameplay strategies that increase player-perceived uncertainty but positively formulate players’ gameplay experience. By using the dual uncertainties (including both negative and positive uncertainties), our study examined how game streaming affordances reducing negative uncertainty or inducing positive uncertainty foster players’ intention to recommend, to stick, and to consume more in the live streaming channels. We built a panel of players and followed up their responses, reducing common method bias. The results of structural equation modeling methods provide support to our assertion: both reduction of negative uncertainty and increase in positive uncertainty contribute to favorable responses. We also found that enhanced parasocial interactions are the important underlying mechanism. We believe that the findings regarding both negative and positive uncertainties could be generalized to IS areas other than streaming.

Publication Details

Journal
Journal of the Association for Information Systems
Published
2024-12-15
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Uncertainty-Triggered Responses in Game-Themed Live Streaming

Journal of the Association for Information Systems
Digital Games and Media
article

Uncertainty-Triggered Responses in Game-Themed Live Streaming

article en

Abstract

Live streaming channels are new business models enabled by information technologies. Game-themed live streaming channels provide players information by demonstrating how to engage in various gameplay strategies, thus reducing player-perceived uncertainty during gameplay. We argue that game-themed live streaming channels also provide unexpected, predesigned activities or gameplay strategies that increase player-perceived uncertainty but positively formulate players’ gameplay experience. By using the dual uncertainties (including both negative and positive uncertainties), our study examined how game streaming affordances reducing negative uncertainty or inducing positive uncertainty foster players’ intention to recommend, to stick, and to consume more in the live streaming channels. We built a panel of players and followed up their responses, reducing common method bias. The results of structural equation modeling methods provide support to our assertion: both reduction of negative uncertainty and increase in positive uncertainty contribute to favorable responses. We also found that enhanced parasocial interactions are the important underlying mechanism. We believe that the findings regarding both negative and positive uncertainties could be generalized to IS areas other than streaming.

Journal of the Association for Information Systems
Openalex Percentile: Top 33%
Digital Games and Media
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