Schwerin Castle: Historical Recreation with Dynamic Materials in Sebastian Luca’s Style
I created a scene in Unreal Engine 5, using in-depth research on Schwerin Castle to faithfully recreate its architecture. The goal was to analyze and replicate Sebastian Luca’s art style within the UE5. Finally, I presented three dynamic material variations of the scene in UE to illustrate seasonal changes through material adjustments.
Publication Details
- Journal
- SMU Scholar (Southern Methodist University)
- Published
- 2025-04-01
- Primary Topic
- Architecture, Modernity, and Design
- Type
- article
- Field-Weighted Citation Impact
- 0.00