LA RECONSTRUCCIÓN VIRTUAL APLICADA AL PATRIMONIO COMO HERRAMIENTA PARA LA INVESTIGACIÓN Y LA DIVULGACIÓN: EL EJEMPLO DEL SACRIFICIO RITUAL DEL PATIO DEL YACIMIENTO DE CASAS DEL TURUÑUELO (GUAREÑA, BADAJOZ, ESPAÑA) COMO CASO DE ESTUDIO

since the year 2015, when 'National Research Project Construyendo Tarteso' began, the application of virtual reconstruction to the archaeological remains studied within the frame of the Project, both movable and immovable, has been one of our main interests.  This is due to the advantages that the use of 3D technologies offers us both in the fields of research and scientific dissemination. Therefore, this work brings together some of the main contributions made by the 'Construyendo Tarteso Project', in relation to the methodologies applied in the reconstruction of archaeological heritage. An example of these contributions is the application of 'Real Time' rendering technology with the video game engine 'Unreal Engine'. Its usefulness and advantages, already shown in the reconstruction of the Casas del Turuñuelo building, are once again depicted in this work where we present the process and the results of the virtual reconstruction of the mass animal sacrifice documented in the courtyard of this site.

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e-rph (University of Granada)
Published
2024-12-26
Primary Topic
Archaeological and Geological Studies
Type
article
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article

LA RECONSTRUCCIÓN VIRTUAL APLICADA AL PATRIMONIO COMO HERRAMIENTA PARA LA INVESTIGACIÓN Y LA DIVULGACIÓN: EL EJEMPLO DEL SACRIFICIO RITUAL DEL PATIO DEL YACIMIENTO DE CASAS DEL TURUÑUELO (GUAREÑA, BADAJOZ, ESPAÑA) COMO CASO DE ESTUDIO

e-rph (University of Granada)
Archaeological and Geological Studies
article

LA RECONSTRUCCIÓN VIRTUAL APLICADA AL PATRIMONIO COMO HERRAMIENTA PARA LA INVESTIGACIÓN Y LA DIVULGACIÓN: EL EJEMPLO DEL SACRIFICIO RITUAL DEL PATIO DEL YACIMIENTO DE CASAS DEL TURUÑUELO (GUAREÑA, BADAJOZ, ESPAÑA) COMO CASO DE ESTUDIO

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Abstract

since the year 2015, when 'National Research Project Construyendo Tarteso' began, the application of virtual reconstruction to the archaeological remains studied within the frame of the Project, both movable and immovable, has been one of our main interests.  This is due to the advantages that the use of 3D technologies offers us both in the fields of research and scientific dissemination. Therefore, this work brings together some of the main contributions made by the 'Construyendo Tarteso Project', in relation to the methodologies applied in the reconstruction of archaeological heritage. An example of these contributions is the application of 'Real Time' rendering technology with the video game engine 'Unreal Engine'. Its usefulness and advantages, already shown in the reconstruction of the Casas del Turuñuelo building, are once again depicted in this work where we present the process and the results of the virtual reconstruction of the mass animal sacrifice documented in the courtyard of this site.

e-rph (University of Granada)
English Heritage (GB)
Sustainable cities and communities
Openalex Percentile: Top 27%
Archaeological and Geological Studies
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