A Gamified Mobile App for Learning Linguistics: Applying Software Design and Thinking to Educational Engagement

This thesis explores how mobile app technologies—particularly gamification, adaptive learning algorithms, and user-centered UI/UX design—can be used to make linguistics education more accessible and engaging. Drawing on recent scholarship in educational technology and human-computer interaction, I developed a React Native-based mobile application that introduces users to core linguistic concepts such as phonetics, syntax, and semantics through interactive mini-games. The academic component of this thesis synthesizes research on best practices in educational app design and documents the full design and development process. The project demonstrates how creative computer science work can be informed by scholarly literature while producing a functional tool that contributes to the broader field of educational technology.

Publication Details

Journal
Pace Digital Repository (Pace University)
Published
2025-05-01
Primary Topic
Historical Education Studies Worldwide
Type
article
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article

A Gamified Mobile App for Learning Linguistics: Applying Software Design and Thinking to Educational Engagement

Pace Digital Repository (Pace University)
Historical Education Studies Worldwide
article

A Gamified Mobile App for Learning Linguistics: Applying Software Design and Thinking to Educational Engagement

article en

Abstract

This thesis explores how mobile app technologies—particularly gamification, adaptive learning algorithms, and user-centered UI/UX design—can be used to make linguistics education more accessible and engaging. Drawing on recent scholarship in educational technology and human-computer interaction, I developed a React Native-based mobile application that introduces users to core linguistic concepts such as phonetics, syntax, and semantics through interactive mini-games. The academic component of this thesis synthesizes research on best practices in educational app design and documents the full design and development process. The project demonstrates how creative computer science work can be informed by scholarly literature while producing a functional tool that contributes to the broader field of educational technology.

Pace Digital Repository (Pace University)
Quality Education
Openalex Percentile: Top 38%
Historical Education Studies Worldwide
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A Gamified Mobile App for Learning Linguistics: Applying Software Design and Thinking to Educational Engagement · Pace Digital Repository (Pace University) (2025) | TGRS Research Map | TGRS