The Cutting Edge: A Virtual Reality Simulation For Surgeons to Learn and Understand Carpal Tunnel Surgery

As virtual reality (VR) technology becomes increasingly popular, its applications in healthcare have gained significant traction. Many current VR training tools for surgeons lack aesthetic and functional depth; they lack an understanding of the tools needed in the operating room and have limited user experience design and interactivity. In addition, there is an opportunity for specialization with immersive training models tailored to specific procedures like carpal tunnel surgery, making it difficult for surgeons to visualize complex techniques before practicing on real patients in a realistic and guided environment. This project investigates the intersection of VR experiences and their potential to shape the future of surgical training, specifically focusing on carpal tunnel surgery, by developing an immersive experience using tools such as Figma and Cinema 4D, aiming to understand the future of user experience design for surgeons within a virtual environment. With design tools like Figma and animation software, as well as 3D rendering and animation tools such as Cinema 4D and Adobe After Effects, we can create an immersive prototype with custom UI screens, intuitive UI icons, and seamless interactions. To enhance their confidence and precision, the goal is to envision a VR environment where surgeons can gain a clearer, more engaging understanding of carpal tunnel surgery techniques before entering the operating room.

Publication Details

Journal
RIT Scholar Works (Rochester Institute of Technology)
Published
2025-04-29
Primary Topic
Oropharyngeal Anatomy and Pathologies
Type
article
Field-Weighted Citation Impact
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article

The Cutting Edge: A Virtual Reality Simulation For Surgeons to Learn and Understand Carpal Tunnel Surgery

RIT Scholar Works (Rochester Institute of Technology)
Oropharyngeal Anatomy and Pathologies
article

The Cutting Edge: A Virtual Reality Simulation For Surgeons to Learn and Understand Carpal Tunnel Surgery

article en

Abstract

As virtual reality (VR) technology becomes increasingly popular, its applications in healthcare have gained significant traction. Many current VR training tools for surgeons lack aesthetic and functional depth; they lack an understanding of the tools needed in the operating room and have limited user experience design and interactivity. In addition, there is an opportunity for specialization with immersive training models tailored to specific procedures like carpal tunnel surgery, making it difficult for surgeons to visualize complex techniques before practicing on real patients in a realistic and guided environment. This project investigates the intersection of VR experiences and their potential to shape the future of surgical training, specifically focusing on carpal tunnel surgery, by developing an immersive experience using tools such as Figma and Cinema 4D, aiming to understand the future of user experience design for surgeons within a virtual environment. With design tools like Figma and animation software, as well as 3D rendering and animation tools such as Cinema 4D and Adobe After Effects, we can create an immersive prototype with custom UI screens, intuitive UI icons, and seamless interactions. To enhance their confidence and precision, the goal is to envision a VR environment where surgeons can gain a clearer, more engaging understanding of carpal tunnel surgery techniques before entering the operating room.

RIT Scholar Works (Rochester Institute of Technology)
Industry, innovation and infrastructure
Openalex Percentile: Top 37%
Oropharyngeal Anatomy and Pathologies
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The Cutting Edge: A Virtual Reality Simulation For Surgeons to Learn and Understand Carpal Tunnel Surgery · RIT Scholar Works (Rochester Institute of Technology) (2025) | TGRS Research Map | TGRS