TO COOPERATE OR TO COMPETE? – USING GAMIFIED INFORMATION SYSTEMS TO FOSTER INNOVATIVE BEHAVIOR IN EMPLOYEE-DRIVEN INNOVATION

Employee-driven innovation aims at unveiling and utilising employees’ creativity and expertise in creating new products, services, processes, and business models. Likewise, gamification was found to facilitate employee-driven innovation. However, how different gamification dynamics—particularly competition and cooperation—influence the innovative behaviour of employees still needs to be explored. To address this gap, we studied the effect of cooperative and competitive gamification designs on low-code development platforms. Our study identified different influences of game elements for cooperative and competitive dynamics, either supporting or even hindering the innovative behaviour of employees in app development. This research enriches the ongoing discourse surrounding user behaviours and the consequences of implementing gamification into information systems. Moreover, the insights provide practitioners with a deeper understanding of the differential impact of gamification dynamics and help them anticipate the potential for employee-driven innovation initiatives.

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Publication Details

Journal
Journal of the Association for Information Systems
Published
2025-06-18
Primary Topic
Neural dynamics and brain function
Type
article
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article

TO COOPERATE OR TO COMPETE? – USING GAMIFIED INFORMATION SYSTEMS TO FOSTER INNOVATIVE BEHAVIOR IN EMPLOYEE-DRIVEN INNOVATION

Journal of the Association for Information Systems
Neural dynamics and brain function
article

TO COOPERATE OR TO COMPETE? – USING GAMIFIED INFORMATION SYSTEMS TO FOSTER INNOVATIVE BEHAVIOR IN EMPLOYEE-DRIVEN INNOVATION

article en

Abstract

Employee-driven innovation aims at unveiling and utilising employees’ creativity and expertise in creating new products, services, processes, and business models. Likewise, gamification was found to facilitate employee-driven innovation. However, how different gamification dynamics—particularly competition and cooperation—influence the innovative behaviour of employees still needs to be explored. To address this gap, we studied the effect of cooperative and competitive gamification designs on low-code development platforms. Our study identified different influences of game elements for cooperative and competitive dynamics, either supporting or even hindering the innovative behaviour of employees in app development. This research enriches the ongoing discourse surrounding user behaviours and the consequences of implementing gamification into information systems. Moreover, the insights provide practitioners with a deeper understanding of the differential impact of gamification dynamics and help them anticipate the potential for employee-driven innovation initiatives.

Journal of the Association for Information Systems
Neu-Ulm University of Applied Sciences (DE)
Industry, innovation and infrastructure
Openalex Percentile: Top 46%
Neural dynamics and brain function
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TO COOPERATE OR TO COMPETE? – USING GAMIFIED INFORMATION SYSTEMS TO FOSTER INNOVATIVE BEHAVIOR IN EMPLOYEE-DRIVEN INNOVATION · Journal of the Association for Information Systems (2025) | TGRS Research Map | TGRS