LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms

NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to communicate with players both in the game en vironment (Unity) and on a social platform (Discord). Dialogue logs are stored in a cloud database (LeanCloud), allowing the system to synchronize memory between platforms and keep conversa tions coherent. Our initial experiments show that cross-platform interaction is technically feasible and suggest a solid foundation for future developments such as emotional modeling and persistent memory support.

Publication Details

Journal
ArXiv.org
Published
2025-04-14
Primary Topic
Speech and dialogue systems
Type
article
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article

LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms

ArXiv.org
Speech and dialogue systems
article

LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms

article en

Abstract

NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to communicate with players both in the game en vironment (Unity) and on a social platform (Discord). Dialogue logs are stored in a cloud database (LeanCloud), allowing the system to synchronize memory between platforms and keep conversa tions coherent. Our initial experiments show that cross-platform interaction is technically feasible and suggest a solid foundation for future developments such as emotional modeling and persistent memory support.

ArXiv.org
Openalex Percentile: Top 73%
Speech and dialogue systems
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LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms · ArXiv.org (2025) | TGRS Research Map | TGRS